172 lines
5.3 KiB
Go
172 lines
5.3 KiB
Go
package server
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import (
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"github.com/remeh/sizedwaitgroup"
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"go.uber.org/zap"
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"gopkg.in/yaml.v2"
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"io/ioutil"
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"os"
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"path"
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"strings"
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)
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// High level definition for a server instance being controlled by Wings.
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type Server struct {
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// The unique identifier for the server that should be used when referencing
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// it aganist the Panel API (and internally). This will be used when naming
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// docker containers as well as in log output.
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Uuid string
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// Wether or not the server is in a suspended state. Suspended servers cannot
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// be started or modified except in certain scenarios by an admin user.
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Suspended bool
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// The power state of the server.
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State int
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// The command that should be used when booting up the server instance.
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Invocation string
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// An array of environment variables that should be passed along to the running
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// server process.
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EnvVars map[string]string `yaml:"env"`
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Build *BuildSettings
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Allocations *Allocations
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Container struct {
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// Defines the Docker image that will be used for this server
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Image string
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}
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environment Environment
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}
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// The build settings for a given server that impact docker container creation and
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// resource limits for a server instance.
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type BuildSettings struct {
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// The total amount of memory in megabytes that this server is allowed to
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// use on the host system.
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MemoryLimit int64 `yaml:"memory"`
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// The amount of additional swap space to be provided to a container instance.
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Swap int64
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// The relative weight for IO operations in a container. This is relative to other
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// containers on the system and should be a value between 10 and 1000.
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IoWeight int64 `yaml:"io"`
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// The percentage of CPU that this instance is allowed to consume relative to
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// the host. A value of 200% represents complete utilization of two cores. This
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// should be a value between 1 and THREAD_COUNT * 100.
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CpuLimit int64 `yaml:"cpu"`
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// The amount of disk space in megabytes that a server is allowed to use.
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DiskSpace int64 `yaml:"disk"`
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}
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// Defines the allocations available for a given server. When using the Docker environment
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// driver these correspond to mappings for the container that allow external connections.
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type Allocations struct {
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// Defines the default allocation that should be used for this server. This is
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// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
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// files or the startup arguments for a server.
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DefaultMapping struct {
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Ip string
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Port int
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} `yaml:"default"`
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// Mappings contains all of the ports that should be assigned to a given server
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// attached to the IP they correspond to.
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Mappings map[string][]int
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}
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// Iterates over a given directory and loads all of the servers listed before returning
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// them to the calling function.
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func LoadDirectory(dir string, cfg DockerConfiguration) ([]*Server, error) {
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// We could theoretically use a standard wait group here, however doing
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// that introduces the potential to crash the program due to too many
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// open files. This wouldn't happen on a small setup, but once the daemon is
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// handling many servers you run that risk.
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//
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// For now just process 10 files at a time, that should be plenty fast to
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// read and parse the YAML. We should probably make this configurable down
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// the road to help big instances scale better.
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wg := sizedwaitgroup.New(10)
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f, err := ioutil.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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var servers []*Server
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for _, file := range f {
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if !strings.HasSuffix(file.Name(), ".yml") || file.IsDir() {
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continue
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}
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wg.Add()
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// For each of the YAML files we find, parse it and create a new server
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// configuration object that can then be returned to the caller.
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go func(file os.FileInfo) {
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defer wg.Done()
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b, err := ioutil.ReadFile(path.Join(dir, file.Name()))
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if err != nil {
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zap.S().Errorw("failed to read server configuration file, skipping...", zap.Error(err))
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return
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}
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s, err := FromConfiguration(b, cfg)
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if err != nil {
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zap.S().Errorw("failed to parse server configuration, skipping...", zap.Error(err))
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return
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}
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servers = append(servers, s)
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}(file)
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}
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// Wait until we've processed all of the configuration files in the directory
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// before continuing.
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wg.Wait()
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return servers, nil
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}
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// Initalizes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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func FromConfiguration(data []byte, cfg DockerConfiguration) (*Server, error) {
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s := &Server{}
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if err := yaml.Unmarshal(data, s); err != nil {
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return nil, err
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}
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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var env Environment
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env = &DockerEnvironment{
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Server: s,
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Configuration: cfg,
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}
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s.environment = env
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return s, nil
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}
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// Determine if the server is bootable in it's current state or not. This will not
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// indicate why a server is not bootable, only if it is.
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func (s *Server) IsBootable() bool {
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return s.environment.Exists()
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}
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// Initalizes a server instance. This will run through and ensure that the environment
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// for the server is setup, and that all of the necessary files are created.
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func (s *Server) CreateEnvironment() error {
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return s.environment.Create()
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} |