wings/server/filesystem_walker.go

69 lines
1.9 KiB
Go

package server
import (
"context"
"golang.org/x/sync/errgroup"
"io/ioutil"
"os"
"path/filepath"
)
type FileWalker struct {
*Filesystem
}
// Returns a new walker instance.
func (fs *Filesystem) NewWalker() *FileWalker {
return &FileWalker{fs}
}
// Iterate over all of the files and directories within a given directory. When a file is
// found the callback will be called with the file information. If a directory is encountered
// it will be recursively passed back through to this function.
func (fw *FileWalker) Walk(dir string, ctx context.Context, callback func (os.FileInfo) bool) error {
cleaned, err := fw.SafePath(dir)
if err != nil {
return err
}
// Get all of the files from this directory.
files, err := ioutil.ReadDir(cleaned)
if err != nil {
return err
}
// Create an error group that we can use to run processes in parallel while retaining
// the ability to cancel the entire process immediately should any of it fail.
g, ctx := errgroup.WithContext(ctx)
for _, f := range files {
if f.IsDir() {
p := filepath.Join(dir, f.Name())
// Recursively call this function to continue digging through the directory tree within
// a seperate goroutine. If the context is canceled abort this process.
g.Go(func() error {
select {
case <-ctx.Done():
return ctx.Err()
default:
// If the callback returns true, go ahead and keep walking deeper. This allows
// us to programatically continue deeper into directories, or stop digging
// if that pathway knows it needs nothing else.
if callback(f) {
return fw.Walk(p, ctx, callback)
}
return nil
}
})
} else {
// If this isn't a directory, go ahead and pass the file information into the
// callback. We don't care about the response since we won't be stepping into
// anything from here.
callback(f)
}
}
// Block until all of the routines finish and have returned a value.
return g.Wait()
}