73 lines
1.3 KiB
Go
73 lines
1.3 KiB
Go
package server
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import "sync"
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type Collection struct {
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items []*Server
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sync.RWMutex
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}
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// Create a new collection from a slice of servers.
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func NewCollection(servers []*Server) *Collection {
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return &Collection{
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items: servers,
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}
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}
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// Return all of the items in the collection.
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func (c *Collection) All() []*Server {
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return c.items
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}
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// Adds an item to the collection store.
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func (c *Collection) Add(s *Server) {
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c.Lock()
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c.items = append(c.items, s)
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c.Unlock()
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}
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// Returns only those items matching the filter criteria.
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func (c *Collection) Filter(filter func(*Server) bool) []*Server {
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c.RLock()
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defer c.RUnlock()
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r := make([]*Server, 0)
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for _, v := range c.items {
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if filter(v) {
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r = append(r, v)
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}
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}
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return r
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}
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// Returns a single element from the collection matching the filter. If nothing is
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// found a nil result is returned.
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func (c *Collection) Find(filter func(*Server) bool) *Server {
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c.RLock()
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defer c.RUnlock()
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for _, v := range c.items {
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if filter(v) {
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return v
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}
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}
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return nil
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}
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// Removes all items from the collection that match the filter function.
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func (c *Collection) Remove(filter func(*Server) bool) {
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c.Lock()
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defer c.Unlock()
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r := make([]*Server, 0)
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for _, v := range c.items {
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if !filter(v) {
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r = append(r, v)
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}
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}
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c.items = r
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}
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