125 lines
3.3 KiB
Go
125 lines
3.3 KiB
Go
package server
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import (
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"github.com/apex/log"
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"github.com/creasty/defaults"
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"github.com/patrickmn/go-cache"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/api"
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"github.com/pterodactyl/wings/config"
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"github.com/remeh/sizedwaitgroup"
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"time"
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)
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var servers = NewCollection(nil)
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func GetServers() *Collection {
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return servers
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}
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// Iterates over a given directory and loads all of the servers listed before returning
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// them to the calling function.
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func LoadDirectory() error {
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if len(servers.items) != 0 {
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return errors.New("cannot call LoadDirectory with a non-nil collection")
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}
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// We could theoretically use a standard wait group here, however doing
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// that introduces the potential to crash the program due to too many
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// open files. This wouldn't happen on a small setup, but once the daemon is
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// handling many servers you run that risk.
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//
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// For now just process 10 files at a time, that should be plenty fast to
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// read and parse the YAML. We should probably make this configurable down
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// the road to help big instances scale better.
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wg := sizedwaitgroup.New(10)
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configs, rerr, err := api.NewRequester().GetAllServerConfigurations()
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if err != nil || rerr != nil {
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if err != nil {
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return errors.WithStack(err)
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}
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return errors.New(rerr.String())
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}
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log.Debug("retrieving cached server states from disk")
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states, err := getServerStates()
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if err != nil {
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return errors.WithStack(err)
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}
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log.WithField("total_configs", len(configs)).Debug("looping over received configurations from API")
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for uuid, data := range configs {
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wg.Add()
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go func(uuid string, data *api.ServerConfigurationResponse) {
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defer wg.Done()
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log.WithField("uuid", uuid).Debug("creating server object from configuration")
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s, err := FromConfiguration(data, false)
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if err != nil {
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log.WithField("server", uuid).WithField("error", err).Error("failed to load server, skipping...")
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return
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}
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if state, exists := states[s.Id()]; exists {
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s.SetState(state)
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s.Log().WithField("state", s.GetState()).Debug("loaded server state from cache file")
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}
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servers.Add(s)
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}(uuid, data)
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}
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// Wait until we've processed all of the configuration files in the directory
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// before continuing.
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wg.Wait()
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return nil
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}
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// Initializes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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func FromConfiguration(data *api.ServerConfigurationResponse, sync bool) (*Server, error) {
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cfg := Configuration{}
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if err := defaults.Set(&cfg); err != nil {
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return nil, err
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}
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s := new(Server)
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s.cfg = cfg
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if err := s.UpdateDataStructure(data.Settings, false); err != nil {
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return nil, err
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}
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s.AddEventListeners()
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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if err := NewDockerEnvironment(s); err != nil {
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return nil, err
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}
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s.cache = cache.New(time.Minute*10, time.Minute*15)
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s.Archiver = Archiver{
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Server: s,
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}
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s.Filesystem = Filesystem{
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Configuration: &config.Get().System,
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Server: s,
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}
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// Forces the configuration to be synced with the panel.
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if sync {
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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}
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}
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return s, nil
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}
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