wings/server/sink.go
2022-01-22 12:29:00 -07:00

69 lines
1.1 KiB
Go

package server
import (
"sync"
)
// sinkPool represents a pool with sinks.
type sinkPool struct {
mx sync.RWMutex
sinks []chan []byte
}
// newSinkPool returns a new empty sinkPool.
func newSinkPool() *sinkPool {
return &sinkPool{}
}
// Off removes a sink from the pool.
func (p *sinkPool) Off(c chan []byte) {
p.mx.Lock()
defer p.mx.Unlock()
sinks := p.sinks
for i, sink := range sinks {
if c != sink {
continue
}
copy(sinks[i:], sinks[i+1:])
sinks[len(sinks)-1] = nil
sinks = sinks[:len(sinks)-1]
p.sinks = sinks
close(c)
return
}
}
// On adds a sink on the pool.
func (p *sinkPool) On(c chan []byte) {
p.mx.Lock()
defer p.mx.Unlock()
p.sinks = append(p.sinks, c)
}
// Destroy destroys the pool by removing and closing all sinks.
func (p *sinkPool) Destroy() {
p.mx.Lock()
defer p.mx.Unlock()
for _, c := range p.sinks {
close(c)
}
p.sinks = nil
}
// Push pushes a message to all registered sinks.
func (p *sinkPool) Push(v []byte) {
p.mx.RLock()
for _, c := range p.sinks {
select {
// Send the log output to the channel
case c <- v:
}
}
p.mx.RUnlock()
}