package websocket import ( "context" "emperror.dev/errors" "encoding/json" "fmt" "github.com/apex/log" "github.com/gbrlsnchs/jwt/v3" "github.com/google/uuid" "github.com/gorilla/websocket" "github.com/pterodactyl/wings/config" "github.com/pterodactyl/wings/environment" "github.com/pterodactyl/wings/environment/docker" "github.com/pterodactyl/wings/router/tokens" "github.com/pterodactyl/wings/server" "net/http" "strings" "sync" "time" ) const ( PermissionConnect = "websocket.connect" PermissionSendCommand = "control.console" PermissionSendPowerStart = "control.start" PermissionSendPowerStop = "control.stop" PermissionSendPowerRestart = "control.restart" PermissionReceiveErrors = "admin.websocket.errors" PermissionReceiveInstall = "admin.websocket.install" PermissionReceiveTransfer = "admin.websocket.transfer" PermissionReceiveBackups = "backup.read" ) type Handler struct { sync.RWMutex `json:"-"` Connection *websocket.Conn `json:"-"` jwt *tokens.WebsocketPayload server *server.Server uuid uuid.UUID } var ( ErrJwtNotPresent = errors.New("jwt: no jwt present") ErrJwtNoConnectPerm = errors.New("jwt: missing connect permission") ErrJwtUuidMismatch = errors.New("jwt: server uuid mismatch") ErrJwtOnDenylist = errors.New("jwt: created too far in past (denylist)") ) func IsJwtError(err error) bool { return errors.Is(err, ErrJwtNotPresent) || errors.Is(err, ErrJwtNoConnectPerm) || errors.Is(err, ErrJwtUuidMismatch) || errors.Is(err, ErrJwtOnDenylist) || errors.Is(err, jwt.ErrExpValidation) } // Parses a JWT into a websocket token payload. func NewTokenPayload(token []byte) (*tokens.WebsocketPayload, error) { payload := tokens.WebsocketPayload{} err := tokens.ParseToken(token, &payload) if err != nil { return nil, err } if payload.Denylisted() { return nil, ErrJwtOnDenylist } if !payload.HasPermission(PermissionConnect) { return nil, ErrJwtNoConnectPerm } return &payload, nil } // Returns a new websocket handler using the context provided. func GetHandler(s *server.Server, w http.ResponseWriter, r *http.Request) (*Handler, error) { upgrader := websocket.Upgrader{ // Ensure that the websocket request is originating from the Panel itself, // and not some other location. CheckOrigin: func(r *http.Request) bool { o := r.Header.Get("Origin") if o == config.Get().PanelLocation { return true } for _, origin := range config.Get().AllowedOrigins { if origin == "*" { return true } if o != origin { continue } return true } return false }, } conn, err := upgrader.Upgrade(w, r, nil) if err != nil { return nil, err } u, err := uuid.NewRandom() if err != nil { return nil, err } return &Handler{ Connection: conn, jwt: nil, server: s, uuid: u, }, nil } func (h *Handler) Uuid() uuid.UUID { return h.uuid } func (h *Handler) SendJson(v *Message) error { // Do not send JSON down the line if the JWT on the connection is not valid! if err := h.TokenValid(); err != nil { h.unsafeSendJson(Message{ Event: JwtErrorEvent, Args: []string{err.Error()}, }) return nil } j := h.GetJwt() if j != nil { // If we're sending installation output but the user does not have the required // permissions to see the output, don't send it down the line. if v.Event == server.InstallOutputEvent { if !j.HasPermission(PermissionReceiveInstall) { return nil } } // If the user does not have permission to see backup events, do not emit // them over the socket. if strings.HasPrefix(v.Event, server.BackupCompletedEvent) { if !j.HasPermission(PermissionReceiveBackups) { return nil } } // If we are sending transfer output, only send it to the user if they have the required permissions. if v.Event == server.TransferLogsEvent { if !j.HasPermission(PermissionReceiveTransfer) { return nil } } } if err := h.unsafeSendJson(v); err != nil { // Not entirely sure how this happens (likely just when there is a ton of console spam) // but I don't care to fix it right now, so just mask the error and throw a warning into // the logs for us to look into later. if errors.Is(err, websocket.ErrCloseSent) { if h.server != nil { h.server.Log().WithField("subsystem", "websocket"). WithField("event", v.Event). Warn("failed to send event to websocket: close already sent") } return nil } return err } return nil } // Sends JSON over the websocket connection, ignoring the authentication state of the // socket user. Do not call this directly unless you are positive a response should be // sent back to the client! func (h *Handler) unsafeSendJson(v interface{}) error { h.Lock() defer h.Unlock() return h.Connection.WriteJSON(v) } // Checks if the JWT is still valid. func (h *Handler) TokenValid() error { j := h.GetJwt() if j == nil { return ErrJwtNotPresent } if err := jwt.ExpirationTimeValidator(time.Now())(&j.Payload); err != nil { return err } if j.Denylisted() { return ErrJwtOnDenylist } if !j.HasPermission(PermissionConnect) { return ErrJwtNoConnectPerm } if h.server.Id() != j.GetServerUuid() { return ErrJwtUuidMismatch } return nil } // Sends an error back to the connected websocket instance by checking the permissions // of the token. If the user has the "receive-errors" grant we will send back the actual // error message, otherwise we just send back a standard error message. func (h *Handler) SendErrorJson(msg Message, err error, shouldLog ...bool) error { j := h.GetJwt() isJWTError := IsJwtError(err) wsm := Message{ Event: ErrorEvent, Args: []string{"an unexpected error was encountered while handling this request"}, } if isJWTError || (j != nil && j.HasPermission(PermissionReceiveErrors)) { if isJWTError { wsm.Event = JwtErrorEvent } wsm.Args = []string{err.Error()} } m, u := h.GetErrorMessage(wsm.Args[0]) wsm.Args = []string{m} if !isJWTError && (len(shouldLog) == 0 || (len(shouldLog) == 1 && shouldLog[0] == true)) { h.server.Log().WithFields(log.Fields{"event": msg.Event, "error_identifier": u.String(), "error": err}). Errorf("error processing websocket event \"%s\"", msg.Event) } return h.unsafeSendJson(wsm) } // Converts an error message into a more readable representation and returns a UUID // that can be cross-referenced to find the specific error that triggered. func (h *Handler) GetErrorMessage(msg string) (string, uuid.UUID) { u := uuid.Must(uuid.NewRandom()) m := fmt.Sprintf("Error Event [%s]: %s", u.String(), msg) return m, u } // Sets the JWT for the websocket in a race-safe manner. func (h *Handler) setJwt(token *tokens.WebsocketPayload) { h.Lock() h.jwt = token h.Unlock() } func (h *Handler) GetJwt() *tokens.WebsocketPayload { h.RLock() defer h.RUnlock() return h.jwt } // Handle the inbound socket request and route it to the proper server action. func (h *Handler) HandleInbound(m Message) error { if m.Event != AuthenticationEvent { if err := h.TokenValid(); err != nil { h.unsafeSendJson(Message{ Event: JwtErrorEvent, Args: []string{err.Error()}, }) return nil } } switch m.Event { case AuthenticationEvent: { token, err := NewTokenPayload([]byte(strings.Join(m.Args, ""))) if err != nil { // If the error says the JWT expired, send a token expired // event and hopefully the client renews the token. if err == jwt.ErrExpValidation { h.SendJson(&Message{Event: TokenExpiredEvent}) return nil } return err } // Check if the user has previously authenticated successfully. newConnection := h.GetJwt() == nil // Previously there was a HasPermission(PermissionConnect) check around this, // however NewTokenPayload will return an error if it doesn't have the connect // permission meaning that it was a redundant function call. h.setJwt(token) // Tell the client they authenticated successfully. h.unsafeSendJson(Message{ Event: AuthenticationSuccessEvent, Args: []string{}, }) // Check if the client was refreshing their authentication token // instead of authenticating for the first time. if !newConnection { // This prevents duplicate status messages as outlined in // https://github.com/pterodactyl/panel/issues/2077 return nil } // On every authentication event, send the current server status back // to the client. :) state := h.server.Environment.State() h.SendJson(&Message{ Event: server.StatusEvent, Args: []string{state}, }) // Only send the current disk usage if the server is offline, if docker container is running, // Environment#EnableResourcePolling() will send this data to all clients. if state == environment.ProcessOfflineState { if !h.server.IsInstalling() && !h.server.IsTransferring() { _ = h.server.Filesystem().HasSpaceAvailable(false) b, _ := json.Marshal(h.server.Proc()) h.SendJson(&Message{ Event: server.StatsEvent, Args: []string{string(b)}, }) } } return nil } case SetStateEvent: { action := server.PowerAction(strings.Join(m.Args, "")) actions := make(map[server.PowerAction]string) actions[server.PowerActionStart] = PermissionSendPowerStart actions[server.PowerActionStop] = PermissionSendPowerStop actions[server.PowerActionRestart] = PermissionSendPowerRestart actions[server.PowerActionTerminate] = PermissionSendPowerStop // Check that they have permission to perform this action if it is needed. if permission, exists := actions[action]; exists { if !h.GetJwt().HasPermission(permission) { return nil } } err := h.server.HandlePowerAction(action) if errors.Is(err, context.DeadlineExceeded) { m, _ := h.GetErrorMessage("another power action is currently being processed for this server, please try again later") h.SendJson(&Message{ Event: ErrorEvent, Args: []string{m}, }) return nil } return err } case SendServerLogsEvent: { if running, _ := h.server.Environment.IsRunning(); !running { return nil } logs, err := h.server.Environment.Readlog(config.Get().System.WebsocketLogCount) if err != nil { return err } for _, line := range logs { h.SendJson(&Message{ Event: server.ConsoleOutputEvent, Args: []string{line}, }) } return nil } case SendStatsEvent: { b, _ := json.Marshal(h.server.Proc()) h.SendJson(&Message{ Event: server.StatsEvent, Args: []string{string(b)}, }) return nil } case SendCommandEvent: { if !h.GetJwt().HasPermission(PermissionSendCommand) { return nil } if h.server.Environment.State() == environment.ProcessOfflineState { return nil } // TODO(dane): should probably add a new process state that is "booting environment" or something // so that we can better handle this and only set the environment to booted once we're attached. // // Or maybe just an IsBooted function? if h.server.Environment.State() == environment.ProcessStartingState { if e, ok := h.server.Environment.(*docker.Environment); ok { if !e.IsAttached() { return nil } } } return h.server.Environment.SendCommand(strings.Join(m.Args, "")) } } return nil }