package router import ( "context" "encoding/json" "github.com/gin-gonic/gin" ws "github.com/gorilla/websocket" "github.com/pterodactyl/wings/router/websocket" "time" ) // Upgrades a connection to a websocket and passes events along between. func getServerWebsocket(c *gin.Context) { s := GetServer(c.Param("server")) handler, err := websocket.GetHandler(s, c.Writer, c.Request) if err != nil { NewServerError(err, s).Abort(c) return } defer handler.Connection.Close() // Create a context that can be canceled when the user disconnects from this // socket that will also cancel listeners running in separate threads. ctx, cancel := context.WithCancel(context.Background()) defer cancel() // Track this open connection on the server so that we can close them all programtically // if the server is deleted. s.Websockets().Push(handler.Uuid(), &cancel) defer s.Websockets().Remove(handler.Uuid()) // Listen for the context being canceled and then close the websocket connection. This normally // just happens because you're disconnecting from the socket in the browser, however in some // cases we close the connections programatically (e.g. deleting the server) and need to send // a close message to the websocket so it disconnects. go func(ctx context.Context, c *ws.Conn) { ListenerLoop: for { select { case <-ctx.Done(): handler.Connection.WriteControl(ws.CloseMessage, ws.FormatCloseMessage(ws.CloseGoingAway, "server deleted"), time.Now().Add(time.Second*5)) // A break right here without defining the specific loop would only break the select // and not actually break the for loop, thus causing this routine to stick around forever. break ListenerLoop } } }(ctx, handler.Connection) go handler.ListenForServerEvents(ctx) go handler.ListenForExpiration(ctx) for { j := websocket.Message{} _, p, err := handler.Connection.ReadMessage() if err != nil { if !ws.IsCloseError( err, ws.CloseNormalClosure, ws.CloseGoingAway, ws.CloseNoStatusReceived, ws.CloseServiceRestart, ws.CloseAbnormalClosure, ) { s.Log().WithField("error", err).Warn("error handling websocket message for server") } break } // Discard and JSON parse errors into the void and don't continue processing this // specific socket request. If we did a break here the client would get disconnected // from the socket, which is NOT what we want to do. if err := json.Unmarshal(p, &j); err != nil { continue } go func(msg websocket.Message) { if err := handler.HandleInbound(msg); err != nil { handler.SendErrorJson(msg, err) } }(j) } }