package filesystem import ( "emperror.dev/errors" "fmt" "github.com/apex/log" "os" "path/filepath" ) type ErrorCode string const ( ErrCodeIsDirectory ErrorCode = "E_ISDIR" ErrCodeDiskSpace ErrorCode = "E_NODISK" ErrCodeUnknownArchive ErrorCode = "E_UNKNFMT" ErrCodePathResolution ErrorCode = "E_BADPATH" ) type Error struct { code ErrorCode path string resolved string } // Returns a human-readable error string to identify the Error by. func (e *Error) Error() string { switch e.code { case ErrCodeIsDirectory: return "filesystem: is a directory" case ErrCodeDiskSpace: return "filesystem: not enough disk space" case ErrCodeUnknownArchive: return "filesystem: unknown archive format" case ErrCodePathResolution: r := e.resolved if r == "" { r = "" } return fmt.Sprintf("filesystem: server path [%s] resolves to a location outside the server root: %s", e.path, r) } return "filesystem: unhandled error type" } // Returns the ErrorCode for this specific error instance. func (e *Error) Code() ErrorCode { return e.code } // Checks if the given error is one of the Filesystem errors. func IsFilesystemError(err error) (*Error, bool) { if e := errors.Unwrap(err); e != nil { err = e } if fserr, ok := err.(*Error); ok { return fserr, true } return nil, false } // Checks if "err" is a filesystem Error type. If so, it will then drop in and check // that the error code is the same as the provided ErrorCode passed in "code". func IsErrorCode(err error, code ErrorCode) bool { if e, ok := IsFilesystemError(err); ok { return e.code == code } return false } // Returns a new BadPathResolution error. func NewBadPathResolution(path string, resolved string) *Error { return &Error{code: ErrCodePathResolution, path: path, resolved: resolved} } // Generates an error logger instance with some basic information. func (fs *Filesystem) error(err error) *log.Entry { return log.WithField("subsystem", "filesystem").WithField("root", fs.root).WithField("error", err) } // Handle errors encountered when walking through directories. // // If there is a path resolution error just skip the item entirely. Only return this for a // directory, otherwise return nil. Returning this error for a file will stop the walking // for the remainder of the directory. This is assuming an os.FileInfo struct was even returned. func (fs *Filesystem) handleWalkerError(err error, f os.FileInfo) error { if !IsErrorCode(err, ErrCodePathResolution) { return err } if f != nil && f.IsDir() { return filepath.SkipDir } return nil }