package server import ( "encoding/json" "github.com/pterodactyl/wings/config" "github.com/pterodactyl/wings/environment" "io" "io/ioutil" "os" "sync" ) var stateMutex sync.Mutex // Returns the state of the servers. func CachedServerStates() (map[string]string, error) { // Request a lock after we check if the file exists. stateMutex.Lock() defer stateMutex.Unlock() // Open the states file. f, err := os.OpenFile(config.Get().System.GetStatesPath(), os.O_RDONLY|os.O_CREATE, 0644) if err != nil { return nil, err } defer f.Close() // Convert the json object to a map. states := map[string]string{} if err := json.NewDecoder(f).Decode(&states); err != nil && err != io.EOF { return nil, err } return states, nil } // saveServerStates . func saveServerStates() error { // Get the states of all servers on the daemon. states := map[string]string{} for _, s := range GetServers().All() { states[s.Id()] = s.Environment.State() } // Convert the map to a json object. data, err := json.Marshal(states) if err != nil { return err } stateMutex.Lock() defer stateMutex.Unlock() // Write the data to the file if err := ioutil.WriteFile(config.Get().System.GetStatesPath(), data, 0644); err != nil { return err } return nil } // Sets the state of the server internally. This function handles crash detection as // well as reporting to event listeners for the server. func (s *Server) OnStateChange() { prevState := s.resources.State.Load() st := s.Environment.State() // Update the currently tracked state for the server. s.resources.State.Store(st) // Emit the event to any listeners that are currently registered. if prevState != s.Environment.State() { s.Log().WithField("status", st).Debug("saw server status change event") s.Events().Publish(StatusEvent, st) } // Persist this change to the disk immediately so that should the Daemon be stopped or // crash we can immediately restore the server state. // // This really only makes a difference if all of the Docker containers are also stopped, // but this was a highly requested feature and isn't hard to work with, so lets do it. // // We also get the benefit of server status changes always propagating corrected configurations // to the disk should we forget to do it elsewhere. go func() { if err := saveServerStates(); err != nil { s.Log().WithField("error", err).Warn("failed to write server states to disk") } }() // Reset the resource usage to 0 when the process fully stops so that all of the UI // views in the Panel correctly display 0. if st == environment.ProcessOfflineState { s.resources.Reset() s.emitProcUsage() } // If server was in an online state, and is now in an offline state we should handle // that as a crash event. In that scenario, check the last crash time, and the crash // counter. // // In the event that we have passed the thresholds, don't do anything, otherwise // automatically attempt to start the process back up for the user. This is done in a // separate thread as to not block any actions currently taking place in the flow // that called this function. if (prevState == environment.ProcessStartingState || prevState == environment.ProcessRunningState) && s.Environment.State() == environment.ProcessOfflineState { s.Log().Info("detected server as entering a crashed state; running crash handler") go func(server *Server) { if err := server.handleServerCrash(); err != nil { if IsTooFrequentCrashError(err) { server.Log().Info("did not restart server after crash; occurred too soon after the last") } else { s.PublishConsoleOutputFromDaemon("Server crash was detected but an error occurred while handling it.") server.Log().WithField("error", err).Error("failed to handle server crash") } } }(s) } } // Returns the current state of the server in a race-safe manner. // Deprecated // use Environment.State() func (s *Server) GetState() string { return s.Environment.State() } // Determines if the server state is running or not. This is different than the // environment state, it is simply the tracked state from this daemon instance, and // not the response from Docker. func (s *Server) IsRunning() bool { st := s.Environment.State() return st == environment.ProcessRunningState || st == environment.ProcessStartingState }