package system import ( "bufio" "bytes" "context" "encoding/json" "fmt" "io" "strings" "sync" "time" ) var cr = []byte(" \r") var crr = []byte("\r\n") func ScanReader(r io.Reader, callback func(line string)) error { br := bufio.NewReader(r) // Avoid constantly re-allocating memory when we're flooding lines through this // function by using the same buffer for the duration of the call and just truncating // the value back to 0 every loop. var str strings.Builder for { str.Reset() var err error var line []byte var isPrefix bool for { // Read the line and write it to the buffer. line, isPrefix, err = br.ReadLine() // Certain games like Minecraft output absolutely random carriage returns in the output seemingly // in line with that it thinks is the terminal size. Those returns break a lot of output handling, // so we'll just replace them with proper new-lines and then split it later and send each line as // its own event in the response. str.Write(bytes.Replace(line, cr, crr, -1)) // Finish this loop and begin outputting the line if there is no prefix (the line fit into // the default buffer), or if we hit the end of the line. if !isPrefix || err == io.EOF { break } // If we encountered an error with something in ReadLine that was not an EOF just abort // the entire process here. if err != nil { return err } } // Publish the line for this loop. Break on new-line characters so every line is sent as a single // output event, otherwise you get funky handling in the browser console. for _, line := range strings.Split(str.String(), "\r\n") { callback(line) } // If the error we got previously that lead to the line being output is an io.EOF we want to // exit the entire looping process. if err == io.EOF { break } } return nil } // Runs a given work function every "d" duration until the provided context is canceled. func Every(ctx context.Context, d time.Duration, work func(t time.Time)) { ticker := time.NewTicker(d) go func() { for { select { case <-ctx.Done(): ticker.Stop() return case t := <-ticker.C: work(t) } } }() } func FormatBytes(b int64) string { if b < 1024 { return fmt.Sprintf("%d B", b) } div, exp := int64(1024), 0 for n := b / 1024; n >= 1024; n /= 1024 { div *= 1024 exp++ } return fmt.Sprintf("%.1f %ciB", float64(b)/float64(div), "KMGTPE"[exp]) } type AtomicBool struct { v bool mu sync.RWMutex } func NewAtomicBool(v bool) *AtomicBool { return &AtomicBool{v: v} } func (ab *AtomicBool) Store(v bool) { ab.mu.Lock() ab.v = v ab.mu.Unlock() } // Stores the value "v" if the current value stored in the AtomicBool is the opposite // boolean value. If successfully swapped, the response is "true", otherwise "false" // is returned. func (ab *AtomicBool) SwapIf(v bool) bool { ab.mu.Lock() defer ab.mu.Unlock() if ab.v != v { ab.v = v return true } return false } func (ab *AtomicBool) Load() bool { ab.mu.RLock() defer ab.mu.RUnlock() return ab.v } func (ab *AtomicBool) UnmarshalJSON(b []byte) error { ab.mu.Lock() defer ab.mu.Unlock() return json.Unmarshal(b, &ab.v) } func (ab *AtomicBool) MarshalJSON() ([]byte, error) { return json.Marshal(ab.Load()) } // AtomicString allows for reading/writing to a given struct field without having to worry // about a potential race condition scenario. Under the hood it uses a simple sync.RWMutex // to control access to the value. type AtomicString struct { v string mu sync.RWMutex } func NewAtomicString(v string) *AtomicString { return &AtomicString{v: v} } // Stores the string value passed atomically. func (as *AtomicString) Store(v string) { as.mu.Lock() as.v = v as.mu.Unlock() } // Loads the string value and returns it. func (as *AtomicString) Load() string { as.mu.RLock() defer as.mu.RUnlock() return as.v } func (as *AtomicString) UnmarshalJSON(b []byte) error { as.mu.Lock() defer as.mu.Unlock() return json.Unmarshal(b, &as.v) } func (as *AtomicString) MarshalJSON() ([]byte, error) { return json.Marshal(as.Load()) }