package server import ( "encoding/json" "emperror.dev/errors" "github.com/buger/jsonparser" "github.com/imdario/mergo" "github.com/pterodactyl/wings/environment" ) // Merges data passed through in JSON form into the existing server object. // Any changes to the build settings will apply immediately in the environment // if the environment supports it. // // The server will be marked as requiring a rebuild on the next boot sequence, // it is up to the specific environment to determine what needs to happen when // that is the case. func (s *Server) UpdateDataStructure(data []byte) error { src := new(Configuration) if err := json.Unmarshal(data, src); err != nil { return err } // Don't allow obviously corrupted data to pass through into this function. If the UUID // doesn't match something has gone wrong and the API is attempting to meld this server // instance into a totally different one, which would be bad. if src.Uuid != "" && s.Id() != "" && src.Uuid != s.Id() { return errors.New("attempting to merge a data stack with an invalid UUID") } // Grab a copy of the configuration to work on. c := *s.Config() // Lock our copy of the configuration since the deferred unlock will end up acting upon this // new memory address rather than the old one. If we don't lock this, the deferred unlock will // cause a panic when it goes to run. However, since we only update s.cfg at the end, if there // is an error before that point we'll still properly unlock the original configuration for the // server. c.mu.Lock() // Lock the server configuration while we're doing this merge to avoid anything // trying to overwrite it or make modifications while we're sorting out what we // need to do. s.cfg.mu.Lock() defer s.cfg.mu.Unlock() // Merge the new data object that we have received with the existing server data object // and then save it to the disk so it is persistent. if err := mergo.Merge(&c, src, mergo.WithOverride); err != nil { return err } // Don't explode if we're setting CPU limits to 0. Mergo sees that as an empty value // so it won't override the value we've passed through in the API call. However, we can // safely assume that we're passing through valid data structures here. I foresee this // backfiring at some point, but until then... // // We'll go ahead and do this with swap as well. c.Build.CpuLimit = src.Build.CpuLimit c.Build.Swap = src.Build.Swap c.Build.DiskSpace = src.Build.DiskSpace // Mergo can't quite handle this boolean value correctly, so for now we'll just // handle this edge case manually since none of the other data passed through in this // request is going to be boolean. Allegedly. if v, err := jsonparser.GetBoolean(data, "container", "oom_disabled"); err != nil { if err != jsonparser.KeyPathNotFoundError { return err } } else { c.Build.OOMDisabled = v } // Mergo also cannot handle this boolean value. if v, err := jsonparser.GetBoolean(data, "suspended"); err != nil { if err != jsonparser.KeyPathNotFoundError { return err } } else { c.Suspended = v } if v, err := jsonparser.GetBoolean(data, "skip_egg_scripts"); err != nil { if err != jsonparser.KeyPathNotFoundError { return err } } else { c.SkipEggScripts = v } // Environment and Mappings should be treated as a full update at all times, never a // true patch, otherwise we can't know what we're passing along. if src.EnvVars != nil && len(src.EnvVars) > 0 { c.EnvVars = src.EnvVars } if src.Allocations.Mappings != nil && len(src.Allocations.Mappings) > 0 { c.Allocations.Mappings = src.Allocations.Mappings } if src.Mounts != nil && len(src.Mounts) > 0 { c.Mounts = src.Mounts } // Update the configuration once we have a lock on the configuration object. s.cfg = c return nil } // Updates the environment for the server to match any of the changed data. This pushes new settings and // environment variables to the environment. In addition, the in-situ update method is called on the // environment which will allow environments that make use of it (such as Docker) to immediately apply // some settings without having to wait on a server to restart. // // This functionality allows a server's resources limits to be modified on the fly and have them apply // right away allowing for dynamic resource allocation and responses to abusive server processes. func (s *Server) SyncWithEnvironment() { s.Log().Debug("syncing server settings with environment") // Update the environment settings using the new information from this server. s.Environment.Config().SetSettings(environment.Settings{ Mounts: s.Mounts(), Allocations: s.Config().Allocations, Limits: s.Config().Build, }) // If build limits are changed, environment variables also change. Plus, any modifications to // the startup command also need to be properly propagated to this environment. // // @see https://github.com/pterodactyl/panel/issues/2255 s.Environment.Config().SetEnvironmentVariables(s.GetEnvironmentVariables()) if !s.IsSuspended() { // Update the environment in place, allowing memory and CPU usage to be adjusted // on the fly without the user needing to reboot (theoretically). s.Log().Info("performing server limit modification on-the-fly") if err := s.Environment.InSituUpdate(); err != nil { // This is not a failure, the process is still running fine and will fix itself on the // next boot, or fail out entirely in a more logical position. s.Log().WithField("error", err).Warn("failed to perform on-the-fly update of the server environment") } } else { // Checks if the server is now in a suspended state. If so and a server process is currently running it // will be gracefully stopped (and terminated if it refuses to stop). if s.Environment.State() != environment.ProcessOfflineState { s.Log().Info("server suspended with running process state, terminating now") go func(s *Server) { if err := s.Environment.WaitForStop(60, true); err != nil { s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension") } }(s) } } }