package server import ( "github.com/remeh/sizedwaitgroup" "go.uber.org/zap" "gopkg.in/yaml.v2" "io/ioutil" "os" "path" "strings" ) // High level definition for a server instance being controlled by Wings. type Server struct { // The unique identifier for the server that should be used when referencing // it aganist the Panel API (and internally). This will be used when naming // docker containers as well as in log output. Uuid string `json:"uuid"` // Wether or not the server is in a suspended state. Suspended servers cannot // be started or modified except in certain scenarios by an admin user. Suspended bool `json:"suspended"` // The power state of the server. State int `json:"state"` // The command that should be used when booting up the server instance. Invocation string `json:"invocation"` // An array of environment variables that should be passed along to the running // server process. EnvVars map[string]string `json:"environment" yaml:"env"` Build *BuildSettings `json:"build"` Allocations *Allocations `json:"allocations"` Container struct { // Defines the Docker image that will be used for this server Image string `json:"image,omitempty"` } `json:"container,omitempty"` environment Environment fs *Filesystem } // The build settings for a given server that impact docker container creation and // resource limits for a server instance. type BuildSettings struct { // The total amount of memory in megabytes that this server is allowed to // use on the host system. MemoryLimit int64 `json:"memory_limit" yaml:"memory"` // The amount of additional swap space to be provided to a container instance. Swap int64 `json:"swap"` // The relative weight for IO operations in a container. This is relative to other // containers on the system and should be a value between 10 and 1000. IoWeight uint16 `json:"io_weight" yaml:"io"` // The percentage of CPU that this instance is allowed to consume relative to // the host. A value of 200% represents complete utilization of two cores. This // should be a value between 1 and THREAD_COUNT * 100. CpuLimit int64 `json:"cpu_limit" yaml:"cpu"` // The amount of disk space in megabytes that a server is allowed to use. DiskSpace int64 `json:"disk_space" yaml:"disk"` } // Converts the CPU limit for a server build into a number that can be better understood // by the Docker environment. If there is no limit set, return -1 which will indicate to // Docker that it has unlimited CPU quota. func (b *BuildSettings) ConvertedCpuLimit() int64 { if b.CpuLimit == 0 { return -1 } return b.CpuLimit * 1000 } // Returns the amount of swap available as a total in bytes. This is returned as the amount // of memory available to the server initially, PLUS the amount of additional swap to include // which is the format used by Docker. func (b *BuildSettings) ConvertedSwap() int64 { if b.Swap < 0 { return -1 } return (b.Swap * 1000000) + (b.MemoryLimit * 1000000) } // Defines the allocations available for a given server. When using the Docker environment // driver these correspond to mappings for the container that allow external connections. type Allocations struct { // Defines the default allocation that should be used for this server. This is // what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration // files or the startup arguments for a server. DefaultMapping struct { Ip string `json:"ip"` Port int `json:"port"` } `json:"default" yaml:"default"` // Mappings contains all of the ports that should be assigned to a given server // attached to the IP they correspond to. Mappings map[string][]int `json:"mappings"` } // Iterates over a given directory and loads all of the servers listed before returning // them to the calling function. func LoadDirectory(dir string, cfg DockerConfiguration) ([]*Server, error) { // We could theoretically use a standard wait group here, however doing // that introduces the potential to crash the program due to too many // open files. This wouldn't happen on a small setup, but once the daemon is // handling many servers you run that risk. // // For now just process 10 files at a time, that should be plenty fast to // read and parse the YAML. We should probably make this configurable down // the road to help big instances scale better. wg := sizedwaitgroup.New(10) f, err := ioutil.ReadDir(dir) if err != nil { return nil, err } var servers []*Server for _, file := range f { if !strings.HasSuffix(file.Name(), ".yml") || file.IsDir() { continue } wg.Add() // For each of the YAML files we find, parse it and create a new server // configuration object that can then be returned to the caller. go func(file os.FileInfo) { defer wg.Done() b, err := ioutil.ReadFile(path.Join(dir, file.Name())) if err != nil { zap.S().Errorw("failed to read server configuration file, skipping...", zap.Error(err)) return } s, err := FromConfiguration(b, cfg) if err != nil { zap.S().Errorw("failed to parse server configuration, skipping...", zap.Error(err)) return } servers = append(servers, s) }(file) } // Wait until we've processed all of the configuration files in the directory // before continuing. wg.Wait() return servers, nil } // Initalizes a server using a data byte array. This will be marshaled into the // given struct using a YAML marshaler. This will also configure the given environment // for a server. func FromConfiguration(data []byte, cfg DockerConfiguration) (*Server, error) { s := &Server{} if err := yaml.Unmarshal(data, s); err != nil { return nil, err } // Right now we only support a Docker based environment, so I'm going to hard code // this logic in. When we're ready to support other environment we'll need to make // some modifications here obviously. var env Environment if t, err := NewDockerEnvironment(cfg); err == nil { t.Server = s env = t } else { return nil, err } s.environment = env s.fs = &Filesystem{ // @todo adjust this to be configuration provided! Root: "/srv/daemon-data", Server: s, } return s, nil } func (s *Server) Filesystem() *Filesystem { return s.fs } // Determine if the server is bootable in it's current state or not. This will not // indicate why a server is not bootable, only if it is. func (s *Server) IsBootable() bool { return s.environment.Exists() } // Initalizes a server instance. This will run through and ensure that the environment // for the server is setup, and that all of the necessary files are created. func (s *Server) CreateEnvironment() error { return s.environment.Create() }