package server import ( "encoding/json" "github.com/buger/jsonparser" "github.com/creasty/defaults" "github.com/imdario/mergo" "github.com/pkg/errors" "go.uber.org/zap" "os" ) // Merges data passed through in JSON form into the existing server object. // Any changes to the build settings will apply immediately in the environment // if the environment supports it. // // The server will be marked as requiring a rebuild on the next boot sequence, // it is up to the specific environment to determine what needs to happen when // that is the case. func (s *Server) UpdateDataStructure(data []byte) error { src := Server{} if err := json.Unmarshal(data, &src); err != nil { return errors.WithStack(err) } // Don't allow obviously corrupted data to pass through into this function. If the UUID // doesn't match something has gone wrong and the API is attempting to meld this server // instance into a totally different one, which would be bad. if src.Uuid != "" && src.Uuid != s.Uuid { return errors.New("attempting to merge a data stack with an invalid UUID") } // Set the default values in the interface that we unmarshaled into. if err := defaults.Set(&src); err != nil { return err } // Merge the new data object that we have received with the existing server data object // and then save it to the disk so it is persistent. if err := mergo.Merge(s, src, mergo.WithOverride); err != nil { return errors.WithStack(err) } // Mergo can't quite handle this boolean value correctly, so for now we'll just // handle this edge case manually since none of the other data passed through in this // request is going to be boolean. Allegedly. if v, err := jsonparser.GetBoolean(data, "container", "oom_disabled"); err != nil { if err != jsonparser.KeyPathNotFoundError { return errors.WithStack(err) } } else { s.Container.OomDisabled = v } // Mergo also cannot handle this boolean value. if v, err := jsonparser.GetBoolean(data, "suspended"); err != nil { if err != jsonparser.KeyPathNotFoundError { return errors.WithStack(err) } } else { s.Suspended = v } // Environment and Mappings should be treated as a full update at all times, never a // true patch, otherwise we can't know what we're passing along. if src.EnvVars != nil && len(src.EnvVars) > 0 { s.EnvVars = src.EnvVars } if src.Allocations.Mappings != nil && len(src.Allocations.Mappings) > 0 { s.Allocations.Mappings = src.Allocations.Mappings } s.Container.RebuildRequired = true if _, err := s.WriteConfigurationToDisk(); err != nil { return errors.WithStack(err) } s.runBackgroundActions() return nil } // Runs through different actions once a server's configuration has been persisted // to the disk. This function does not return anything as any failures should be logged // but have no effect on actually updating the server itself. // // These tasks run in independent threads where relevant to speed up any updates // that need to happen. func (s *Server) runBackgroundActions() { // Update the environment in place, allowing memory and CPU usage to be adjusted // on the fly without the user needing to reboot (theoretically). go func(server *Server) { if err := server.Environment.InSituUpdate(); err != nil { zap.S().Warnw( "failed to perform in-situ update of server environment", zap.String("server", server.Uuid), zap.Error(err), ) } }(s) // Check if the server is now suspended, and if so and the process is not terminated // yet, do it immediately. go func(server *Server) { if server.Suspended && server.State != ProcessOfflineState { zap.S().Infow("server suspended with running process state, terminating now", zap.String("server", server.Uuid)) if err := server.Environment.Terminate(os.Kill); err != nil { zap.S().Warnw( "failed to terminate server environment after seeing suspension", zap.String("server", server.Uuid), zap.Error(err), ) } } }(s) }