If my debugging is correct, this should address pterodactyl/panel#3903 in its entirety by addressing a few areas where it was possible for a channel to lock up and cause everything to block
This change fixespterodactyl/panel#3921 by implementing logic to drop the oldest message in a channel and push the newest message onto the channel when the channel buffer is full.
This is distinctly different than the previous implementation which just dropped the newest messages, leading to confusing behavior on the client side when a large amount of data was sent over the connection.
Up to 10ms per channel is allowed for blocking before falling back to the drop logic.
This new package has significant better resource usage, and we do a _lot_ of JSON parsing in this application, so any amount of improvement becomes significant
Prior to this logic not only was the error response incorrect for events, but we registered event listeners before the authentication event; so if auth failed we flooded the socket with tons of output that was never going to be sent anyways.
This change now waits to register listeners until the socket is fully authenticated and we're guaranteed to have a token present.
This also fixes an improperly written server deletion listener to look at the correct context cancelation.
Theoretically this should help address the issues in pterodactyl/panel#3596 but I'm not really sure how that happens, and theres no steps for reproduction.
Fixes deadlocks that occurred when events were registered while other events were being unsubscribed and data was being flooded to these listeners. A complete mess, I hate this code, it is going to break again, but jesus I'm so tired.
This change makes the environment handling logic execute independent of the server itself and should make it much easier for people to contribute changes and additional environment handlers down the road without polluting the server object even more.
There is still a lot of work to do on this front to make things easier to work with, and there are some questionable design decisions at play I'm sure.
Welcome to additional modifications and cleanup to make this code easier to reason about and work with.