This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
This new package has significant better resource usage, and we do a _lot_ of JSON parsing in this application, so any amount of improvement becomes significant
* Cleanup server sync logic to work in a single consistent format
Previously we had a mess of a function trying to update server details from a patch request. This change just centralizes everything to a single Sync() call when a server needs to update itself.
We can also eventually update the panel (in V2) to not hit the patch endpoint, rather it can just be a generic endpoint that is hit after a server is updated on the Panel that tells Wings to re-sync the data to get the environment changes on the fly.
The changes I made to the patch function currently act like that, with a slightly fragile 2 second wait to let the panel persist the changes since I don't want this to be a breaking change on that end.
* Remove legacy server patch endpoint; replace with simpler sync endpoint