add support for systemd notify

This commit is contained in:
Matthew Penner
2021-07-19 13:05:54 -06:00
parent d3360f0fd9
commit f54a736353
4 changed files with 132 additions and 33 deletions

19
internal/notify/notify.go Normal file
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@@ -0,0 +1,19 @@
// Package notify handles notifying the operating system of the program's state.
//
// For linux based operating systems, this is done through the systemd socket
// set by "NOTIFY_SOCKET" environment variable.
//
// Currently, no other operating systems are supported.
package notify
func Readiness() error {
return readiness()
}
func Reloading() error {
return reloading()
}
func Stopping() error {
return stopping()
}

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@@ -0,0 +1,48 @@
package notify
import (
"io"
"net"
"os"
"strings"
)
func notify(path string, r io.Reader) error {
s := &net.UnixAddr{
Name: path,
Net: "unixgram",
}
c, err := net.DialUnix(s.Net, nil, s)
if err != nil {
return err
}
defer c.Close()
if _, err := io.Copy(c, r); err != nil {
return err
}
return nil
}
func socketNotify(payload string) error {
v, ok := os.LookupEnv("NOTIFY_SOCKET")
if !ok || v == "" {
return nil
}
if err := notify(v, strings.NewReader(payload)); err != nil {
return err
}
return nil
}
func readiness() error {
return socketNotify("READY=1")
}
func reloading() error {
return socketNotify("RELOADING=1")
}
func stopping() error {
return socketNotify("STOPPING=1")
}

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@@ -0,0 +1,15 @@
// +build !linux
package notify
func readiness() error {
return nil
}
func reloading() error {
return nil
}
func stopping() error {
return nil
}