Reduce the size of the buffered reader to improve CPU performance
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@@ -46,7 +46,14 @@ func MustInt(v string) int {
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// over the websocket. If a line exceeds that size, it is truncated and only that
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// amount is sent over.
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func ScanReader(r io.Reader, callback func(line []byte)) error {
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br := bufio.NewReader(r)
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// Based on benchmarking this seems to be the best size for the reader buffer
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// to maintain fast enough workflows without hammering the CPU for allocations.
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//
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// Additionally, most games are outputting a high-frequency of smaller lines,
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// rather than a bunch of massive lines. This allocation amount is the total
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// number of bytes being output for each call to ReadLine() before it moves on
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// to the next data pull.
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br := bufio.NewReaderSize(r, 256)
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// Avoid constantly re-allocating memory when we're flooding lines through this
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// function by using the same buffer for the duration of the call and just truncating
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// the value back to 0 every loop.
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