Do not set the default values in the struct we're unmarshaling into

closes pterodactyl/panel#1786

If you set the defaults, you'll override a bunch of values for the server with the original values. For example this code caused servers in a running state to be changed to a non-running state, thus leading to stats not sending.

Just merge in any new values, leave everything else as empty.
This commit is contained in:
Dane Everitt 2019-12-24 16:35:43 -08:00
parent ea867d16a5
commit d9ceb9601d
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@ -3,7 +3,6 @@ package server
import ( import (
"encoding/json" "encoding/json"
"github.com/buger/jsonparser" "github.com/buger/jsonparser"
"github.com/creasty/defaults"
"github.com/imdario/mergo" "github.com/imdario/mergo"
"github.com/pkg/errors" "github.com/pkg/errors"
"go.uber.org/zap" "go.uber.org/zap"
@ -30,11 +29,6 @@ func (s *Server) UpdateDataStructure(data []byte, background bool) error {
return errors.New("attempting to merge a data stack with an invalid UUID") return errors.New("attempting to merge a data stack with an invalid UUID")
} }
// Set the default values in the interface that we unmarshaled into.
if err := defaults.Set(src); err != nil {
return errors.WithStack(err)
}
// Merge the new data object that we have received with the existing server data object // Merge the new data object that we have received with the existing server data object
// and then save it to the disk so it is persistent. // and then save it to the disk so it is persistent.
if err := mergo.Merge(s, src, mergo.WithOverride); err != nil { if err := mergo.Merge(s, src, mergo.WithOverride); err != nil {