Fix logic for context based environment stopping
Uses dual contexts to handle stopping using a timed context, and also terminating the entire process loop if the parent context gets canceled.
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@@ -142,7 +142,7 @@ func (s *Server) RestoreBackup(b backup.BackupInterface, reader io.ReadCloser) (
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// instance, otherwise you'll likely hit all types of write errors due to the
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// server being suspended.
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if s.Environment.State() != environment.ProcessOfflineState {
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if err = s.Environment.WaitForStop(120, false); err != nil {
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if err = s.Environment.WaitForStop(s.Context(), time.Minute*2, false); err != nil {
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if !client.IsErrNotFound(err) {
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return errors.WrapIf(err, "server/backup: restore: failed to wait for container stop")
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}
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@@ -10,6 +10,7 @@ import (
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"path/filepath"
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"strconv"
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"strings"
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"time"
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"emperror.dev/errors"
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"github.com/apex/log"
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@@ -79,7 +80,7 @@ func (s *Server) Install(sync bool) error {
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func (s *Server) Reinstall() error {
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if s.Environment.State() != environment.ProcessOfflineState {
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s.Log().Debug("waiting for server instance to enter a stopped state")
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if err := s.Environment.WaitForStop(10, true); err != nil {
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if err := s.Environment.WaitForStop(s.Context(), time.Second*10, true); err != nil {
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return err
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}
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}
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@@ -5,6 +5,7 @@ import (
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"regexp"
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"strconv"
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"sync"
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"time"
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"github.com/apex/log"
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@@ -44,7 +45,7 @@ func (dsl *diskSpaceLimiter) Reset() {
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func (dsl *diskSpaceLimiter) Trigger() {
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dsl.o.Do(func() {
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dsl.server.PublishConsoleOutputFromDaemon("Server is exceeding the assigned disk space limit, stopping process now.")
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if err := dsl.server.Environment.WaitForStop(60, true); err != nil {
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if err := dsl.server.Environment.WaitForStop(dsl.server.Context(), time.Minute, true); err != nil {
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dsl.server.Log().WithField("error", err).Error("failed to stop server after exceeding space limit!")
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}
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})
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@@ -135,12 +135,9 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
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case PowerActionStop:
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fallthrough
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case PowerActionRestart:
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ctx, cancel := context.WithTimeout(s.Context(), time.Second)
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defer cancel()
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// We're specifically waiting for the process to be stopped here, otherwise the lock is
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// released too soon, and you can rack up all sorts of issues.
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if err := s.Environment.WaitForStopWithContext(ctx, true); err != nil {
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if err := s.Environment.WaitForStop(s.Context(), time.Minute*10, true); err != nil {
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// Even timeout errors should be bubbled back up the stack. If the process didn't stop
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// nicely, but the terminate argument was passed then the server is stopped without an
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// error being returned.
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@@ -156,11 +153,6 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
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return nil
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}
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// Release the resources we acquired for the initial timer context since we don't
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// need them anymore at this point, and the start process can take quite awhile to
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// complete.
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cancel()
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// Now actually try to start the process by executing the normal pre-boot logic.
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if err := s.onBeforeStart(); err != nil {
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return err
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@@ -1,6 +1,8 @@
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package server
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import (
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"time"
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"github.com/pterodactyl/wings/environment/docker"
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"github.com/pterodactyl/wings/environment"
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@@ -58,7 +60,7 @@ func (s *Server) SyncWithEnvironment() {
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s.Log().Info("server suspended with running process state, terminating now")
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go func(s *Server) {
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if err := s.Environment.WaitForStop(60, true); err != nil {
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if err := s.Environment.WaitForStop(s.Context(), time.Minute, true); err != nil {
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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}
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}(s)
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