Get more of the container creation fleshed out

This commit is contained in:
Dane Everitt
2019-04-03 22:49:15 -07:00
parent 3e4fcd527d
commit c683809efc
3 changed files with 130 additions and 10 deletions

View File

@@ -40,6 +40,8 @@ type Server struct {
}
environment Environment
fs *Filesystem
}
// The build settings for a given server that impact docker container creation and
@@ -54,7 +56,7 @@ type BuildSettings struct {
// The relative weight for IO operations in a container. This is relative to other
// containers on the system and should be a value between 10 and 1000.
IoWeight int64 `yaml:"io"`
IoWeight uint16 `yaml:"io"`
// The percentage of CPU that this instance is allowed to consume relative to
// the host. A value of 200% represents complete utilization of two cores. This
@@ -65,6 +67,28 @@ type BuildSettings struct {
DiskSpace int64 `yaml:"disk"`
}
// Converts the CPU limit for a server build into a number that can be better understood
// by the Docker environment. If there is no limit set, return -1 which will indicate to
// Docker that it has unlimited CPU quota.
func (b *BuildSettings) ConvertedCpuLimit() int64 {
if b.CpuLimit == 0 {
return -1
}
return b.CpuLimit * 1000
}
// Returns the amount of swap available as a total in bytes. This is returned as the amount
// of memory available to the server initially, PLUS the amount of additional swap to include
// which is the format used by Docker.
func (b *BuildSettings) ConvertedSwap() int64 {
if b.Swap < 0 {
return -1
}
return (b.Swap * 1000000) + (b.MemoryLimit * 1000000)
}
// Defines the allocations available for a given server. When using the Docker environment
// driver these correspond to mappings for the container that allow external connections.
type Allocations struct {
@@ -156,9 +180,19 @@ func FromConfiguration(data []byte, cfg DockerConfiguration) (*Server, error) {
s.environment = env
s.fs = &Filesystem{
// @todo adjust this to be configuration provided!
Root: "/srv/daemon-data",
Server: s,
}
return s, nil
}
func (s *Server) Filesystem() *Filesystem {
return s.fs
}
// Determine if the server is bootable in it's current state or not. This will not
// indicate why a server is not bootable, only if it is.
func (s *Server) IsBootable() bool {