Safety logic check, don't try to stop a stopped server when suspending; closes #2318
Couldn't actually reproduce this, but a good sanity check I guess.
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@ -143,12 +143,14 @@ func (s *Server) SyncWithEnvironment() {
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} else {
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} else {
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// Checks if the server is now in a suspended state. If so and a server process is currently running it
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// Checks if the server is now in a suspended state. If so and a server process is currently running it
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// will be gracefully stopped (and terminated if it refuses to stop).
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// will be gracefully stopped (and terminated if it refuses to stop).
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s.Log().Info("server suspended with running process state, terminating now")
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if s.GetState() != environment.ProcessOfflineState {
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s.Log().Info("server suspended with running process state, terminating now")
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go func(s *Server) {
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go func(s *Server) {
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if err := s.Environment.WaitForStop(60, true); err != nil {
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if err := s.Environment.WaitForStop(60, true); err != nil {
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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}
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}
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}(s)
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}(s)
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}
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}
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}
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}
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}
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