Add a server context that gets canceled when a server is deleted

This commit is contained in:
Dane Everitt
2020-12-25 11:21:09 -08:00
parent f7f5623c71
commit c0523df696
9 changed files with 93 additions and 104 deletions

View File

@@ -61,51 +61,17 @@ func (ct *ConsoleThrottler) Throttled() bool {
}
// Starts a timer that runs in a seperate thread and will continually decrement the lines processed
// and number of activations, regardless of the current console message volume.
func (ct *ConsoleThrottler) StartTimer() {
ctx, cancel := context.WithCancel(context.Background())
// and number of activations, regardless of the current console message volume. All of the timers
// are canceled if the context passed through is canceled.
func (ct *ConsoleThrottler) StartTimer(ctx context.Context) {
system.Every(ctx, time.Duration(int64(ct.LineResetInterval)) * time.Millisecond, func(_ time.Time) {
ct.isThrottled.Set(false)
atomic.StoreUint64(&ct.count, 0)
})
reset := time.NewTicker(time.Duration(int64(ct.LineResetInterval)) * time.Millisecond)
decay := time.NewTicker(time.Duration(int64(ct.DecayInterval)) * time.Millisecond)
go func() {
for {
select {
case <-ctx.Done():
reset.Stop()
return
case <-reset.C:
ct.isThrottled.Set(false)
atomic.StoreUint64(&ct.count, 0)
}
}
}()
go func() {
for {
select {
case <-ctx.Done():
decay.Stop()
return
case <-decay.C:
ct.markActivation(false)
}
}
}()
ct.timerCancel = &cancel
}
// Stops a running timer processes if one exists. This is only called when the server is deleted since
// we want this to always be running. If there is no process currently running nothing will really happen.
func (ct *ConsoleThrottler) StopTimer() {
ct.mu.Lock()
defer ct.mu.Unlock()
if ct.timerCancel != nil {
c := *ct.timerCancel
c()
ct.timerCancel = nil
}
system.Every(ctx, time.Duration(int64(ct.DecayInterval)) * time.Millisecond, func(_ time.Time) {
ct.markActivation(false)
})
}
// Handles output from a server's console. This code ensures that a server is not outputting