Get working console websocket implementation and fix race condition

This commit is contained in:
Dane Everitt
2019-04-20 17:38:12 -07:00
parent 49ca2e2404
commit bed30d9229
4 changed files with 99 additions and 25 deletions

View File

@@ -2,7 +2,6 @@ package main
import (
"errors"
"fmt"
"github.com/gorilla/websocket"
"github.com/julienschmidt/httprouter"
"github.com/pterodactyl/wings/server"
@@ -10,6 +9,7 @@ import (
"net/http"
"os"
"strings"
"sync"
)
type WebsocketMessage struct {
@@ -25,11 +25,17 @@ type WebsocketMessage struct {
// should either omit the field or pass an empty value as it is ignored.
Args []string `json:"args,omitempty"`
server *server.Server
inbound bool
}
type WebsocketHandler struct {
Server *server.Server
Mutex sync.Mutex
Connection *websocket.Conn
}
// Handle a request for a specific server websocket. This will handle inbound requests as well
// as ensure that any console output is also passed down the wire on the socket.
func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps httprouter.Params) {
c, err := rt.upgrader.Upgrade(w, r, nil)
if err != nil {
@@ -39,12 +45,27 @@ func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps http
defer c.Close()
s := rt.Servers.Get(ps.ByName("server"))
handler := WebsocketHandler{
Server: s,
Mutex: sync.Mutex{},
Connection: c,
}
handleOutput := func(data string) {
handler.SendJson(&WebsocketMessage{
Event: "console output",
Args: []string{data},
})
}
s.AddListener(server.ConsoleOutputEvent, &handleOutput)
defer s.RemoveListener(server.ConsoleOutputEvent, &handleOutput)
for {
j := WebsocketMessage{server: s, inbound: true}
j := WebsocketMessage{inbound: true}
if _, _, err := c.ReadMessage(); err != nil {
if !websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseGoingAway, websocket.CloseServiceRestart) {
if !websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseGoingAway, websocket.CloseNoStatusReceived, websocket.CloseServiceRestart) {
zap.S().Errorw("error handling websocket message", zap.Error(err))
}
break
@@ -57,34 +78,42 @@ func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps http
continue
}
fmt.Printf("%s received: %s = %s\n", s.Uuid, j.Event, strings.Join(j.Args, " "))
if err := j.HandleInbound(c); err != nil {
if err := handler.HandleInbound(j); err != nil {
zap.S().Warnw("error handling inbound websocket request", zap.Error(err))
break
}
}
zap.S().Debugw("disconnected from instance", zap.String("ip", c.RemoteAddr().String()))
}
func (wsm *WebsocketMessage) HandleInbound(c *websocket.Conn) error {
if !wsm.inbound {
// Perform a blocking send operation on the websocket since we want to avoid any
// concurrent writes to the connection, which would cause a runtime panic and cause
// the program to crash out.
func (wsh *WebsocketHandler) SendJson(v interface{}) error {
wsh.Mutex.Lock()
defer wsh.Mutex.Unlock()
return wsh.Connection.WriteJSON(v)
}
// Handle the inbound socket request and route it to the proper server action.
func (wsh *WebsocketHandler) HandleInbound(m WebsocketMessage) error {
if !m.inbound {
return errors.New("cannot handle websocket message, not an inbound connection")
}
switch wsm.Event {
switch m.Event {
case "set state":
{
var err error
switch strings.Join(wsm.Args, "") {
switch strings.Join(m.Args, "") {
case "start":
err = wsm.server.Environment.Start()
err = wsh.Server.Environment.Start()
break
case "stop":
err = wsm.server.Environment.Stop()
err = wsh.Server.Environment.Stop()
break
case "restart":
err = wsm.server.Environment.Terminate(os.Kill)
err = wsh.Server.Environment.Terminate(os.Kill)
break
}
@@ -94,15 +123,15 @@ func (wsm *WebsocketMessage) HandleInbound(c *websocket.Conn) error {
}
case "send logs":
{
logs, err := wsm.server.Environment.Readlog(1024 * 5)
logs, err := wsh.Server.Environment.Readlog(1024 * 5)
if err != nil {
return err
}
for _, line := range logs {
c.WriteJSON(&WebsocketMessage{
wsh.SendJson(&WebsocketMessage{
Event: "console output",
Args: []string{line},
Args: []string{line},
})
}
@@ -110,9 +139,9 @@ func (wsm *WebsocketMessage) HandleInbound(c *websocket.Conn) error {
}
case "send command":
{
return wsm.server.Environment.SendCommand(strings.Join(wsm.Args, ""))
return wsh.Server.Environment.SendCommand(strings.Join(m.Args, ""))
}
}
return nil
}
}