Migrate very basic environment capabilities
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94
server/server.go
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94
server/server.go
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package server
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import (
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"github.com/pterodactyl/wings"
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"github.com/pterodactyl/wings/environment"
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"gopkg.in/yaml.v2"
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)
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// High level definition for a server instance being controlled by Wings.
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type Server struct {
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// The unique identifier for the server that should be used when referencing
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// it aganist the Panel API (and internally). This will be used when naming
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// docker containers as well as in log output.
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Uuid string
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// Wether or not the server is in a suspended state. Suspended servers cannot
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// be started or modified except in certain scenarios by an admin user.
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Suspended bool
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// The power state of the server.
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State int
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EnvVars map[string]string `yaml:"env"`
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Build *BuildSettings
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Network *Allocations
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environment *environment.Environment
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}
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// The build settings for a given server that impact docker container creation and
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// resource limits for a server instance.
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type BuildSettings struct {
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// The total amount of memory in megabytes that this server is allowed to
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// use on the host system.
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MemoryLimit int
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// The amount of additional swap space to be provided to a container instance.
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Swap int
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// The relative weight for IO operations in a container. This is relative to other
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// containers on the system and should be a value between 10 and 1000.
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IoWeight int
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// The percentage of CPU that this instance is allowed to consume relative to
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// the host. A value of 200% represents complete utilization of two cores. This
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// should be a value between 1 and THREAD_COUNT * 100.
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CpuLimit int
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// The amount of disk space in megabytes that a server is allowed to use.
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DiskSpace int
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}
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// Defines the allocations available for a given server. When using the Docker environment
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// driver these correspond to mappings for the container that allow external connections.
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type Allocations struct {
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// Defines the default allocation that should be used for this server. This is
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// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
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// files or the startup arguments for a server.
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DefaultMapping struct {
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Ip string
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Port int
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}
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// Mappings contains all of the ports that should be assigned to a given server
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// attached to the IP they correspond to.
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Mappings map[string][]int
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}
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// Initalizes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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func FromConfiguration(data []byte, cfg wings.DockerConfiguration) (*Server, error) {
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s := &Server{}
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if err := yaml.Unmarshal(data, s); err != nil {
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return nil, err
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}
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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var env environment.Environment
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env = &environment.Docker{
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Controller: &environment.Controller{
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Server: s,
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},
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Configuration: cfg,
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}
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s.environment = &env
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return s, nil
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}
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