Remove restart from environment, handle at a server level; also fix pre-boot logic

This commit is contained in:
Dane Everitt 2020-08-13 21:36:23 -07:00
parent 63c09adaa1
commit a24a5466e5
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GPG Key ID: EEA66103B3D71F53
3 changed files with 49 additions and 50 deletions

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@ -128,29 +128,6 @@ func (e *Environment) Start() error {
return e.Attach() return e.Attach()
} }
// Restarts the server process by waiting for the process to gracefully stop and then triggering a
// start command. This works identially to how
func (e *Environment) Restart(seconds uint, terminate bool) error {
// Only try to wait for stop if the process is currently running, otherwise just skip right to the
// start event.
if r, _ := e.IsRunning(); !r {
if err := e.WaitForStop(seconds, terminate); err != nil {
// Even timeout errors should be bubbled back up the stack. If the process didn't stop
// nicely, but the terminate argument was passed then the server is stopped without an
// error being returned.
//
// However, if terminate is not passed you'll get a context deadline error. We could
// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
// Either way, any type of error indicates we should not attempt to start the server back
// up.
return err
}
}
// Start the process.
return e.Start()
}
// Stops the container that the server is running in. This will allow up to 30 seconds to pass // Stops the container that the server is running in. This will allow up to 30 seconds to pass
// before the container is forcefully terminated if we are trying to stop it without using a command // before the container is forcefully terminated if we are trying to stop it without using a command
// sent into the instance. // sent into the instance.

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@ -47,12 +47,6 @@ type ProcessEnvironment interface {
// not be returned. // not be returned.
Stop() error Stop() error
// Restart a server instance. If already stopped the process will be started. Pass the number
// of seconds to wait for the server to stop, and wether or not the process should be terminated
// if not stopped within that time period. If you pass "false" as the terminate option the server
// will not be started but the lock on the process will be released.
Restart(seconds uint, terminate bool) error
// Waits for a server instance to stop gracefully. If the server is still detected // Waits for a server instance to stop gracefully. If the server is still detected
// as running after seconds, an error will be returned, or the server will be terminated // as running after seconds, an error will be returned, or the server will be terminated
// depending on the value of the second argument. // depending on the value of the second argument.

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@ -44,11 +44,6 @@ func (pa PowerAction) IsStart() bool {
// function rather than making direct calls to the start/stop/restart functions on the // function rather than making direct calls to the start/stop/restart functions on the
// environment struct. // environment struct.
func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error { func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error {
// Disallow start & restart if the server is suspended.
if action.IsStart() && s.IsSuspended() {
return new(suspendedError)
}
if s.powerLock == nil { if s.powerLock == nil {
s.powerLock = semaphore.NewWeighted(1) s.powerLock = semaphore.NewWeighted(1)
} }
@ -89,33 +84,66 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
} }
} }
// Ensure the server data is properly synced before attempting to start the process, and that there
// is enough disk space available.
if action.IsStart() {
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {
return errors.WithStack(err)
}
if !s.Filesystem.HasSpaceAvailable() {
return errors.New("cannot start server, not enough disk space available")
}
}
switch action { switch action {
case PowerActionStart: case PowerActionStart:
// Run the pre-boot logic for the server before processing the environment start.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start() return s.Environment.Start()
case PowerActionStop: case PowerActionStop:
// We're specificially waiting for the process to be stopped here, otherwise the lock is released // We're specificially waiting for the process to be stopped here, otherwise the lock is released
// too soon, and you can rack up all sorts of issues. // too soon, and you can rack up all sorts of issues.
return s.Environment.WaitForStop(10 * 60, true) return s.Environment.WaitForStop(10 * 60, true)
case PowerActionRestart: case PowerActionRestart:
// Same as stopping, give the process up to 10 minutes to stop before just forcibly terminating // Only try to wait for stop if the process is currently running, otherwise just skip right to the
// the process and moving on with things. // start event.
return s.Environment.Restart(10 * 60, true) if r, _ := s.Environment.IsRunning(); !r {
if err := s.Environment.WaitForStop(10 * 60, true); err != nil {
// Even timeout errors should be bubbled back up the stack. If the process didn't stop
// nicely, but the terminate argument was passed then the server is stopped without an
// error being returned.
//
// However, if terminate is not passed you'll get a context deadline error. We could
// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
// Either way, any type of error indicates we should not attempt to start the server back
// up.
return err
}
}
// Now actually try to start the process by executing the normal pre-boot logic.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start()
case PowerActionTerminate: case PowerActionTerminate:
return s.Environment.Terminate(os.Kill) return s.Environment.Terminate(os.Kill)
} }
return errors.New("attempting to handle unknown power action") return errors.New("attempting to handle unknown power action")
} }
// Execute a few functions before actually calling the environment start commands. This ensures
// that everything is ready to go for environment booting, and that the server can even be started.
func (s *Server) onBeforeStart() error {
// Disallow start & restart if the server is suspended.
if s.IsSuspended() {
return new(suspendedError)
}
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {
return errors.WithMessage(err, "unable to sync server data from Panel instance")
}
if !s.Filesystem.HasSpaceAvailable() {
return errors.New("cannot start server, not enough disk space available")
}
s.UpdateConfigurationFiles()
return nil
}