Handle restarting correctly, ensure power state propagates correctly
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b4875926c6
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@ -134,7 +134,11 @@ func (e *Environment) Stop() error {
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return e.Terminate(os.Kill)
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return e.Terminate(os.Kill)
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}
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}
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e.setState(system.ProcessStoppingState)
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// If the process is already offline don't switch it back to stopping. Just leave it how
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// it is and continue through to the stop handling for the process.
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if e.State() != system.ProcessOfflineState {
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e.setState(system.ProcessStoppingState)
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}
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// Only attempt to send the stop command to the instance if we are actually attached to
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// Only attempt to send the stop command to the instance if we are actually attached to
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// the instance. If we are not for some reason, just send the container stop event.
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// the instance. If we are not for some reason, just send the container stop event.
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@ -202,6 +206,14 @@ func (e *Environment) Terminate(signal os.Signal) error {
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}
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}
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if !c.State.Running {
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if !c.State.Running {
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// If the container is not running but we're not already in a stopped state go ahead
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// and update things to indicate we should be completely stopped now. Set to stopping
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// first so crash detection is not triggered.
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if e.State() != system.ProcessOfflineState {
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e.setState(system.ProcessStoppingState)
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e.setState(system.ProcessOfflineState)
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}
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return nil
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return nil
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}
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}
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@ -95,22 +95,18 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
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case PowerActionStop:
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case PowerActionStop:
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// We're specificially waiting for the process to be stopped here, otherwise the lock is released
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// We're specificially waiting for the process to be stopped here, otherwise the lock is released
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// too soon, and you can rack up all sorts of issues.
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// too soon, and you can rack up all sorts of issues.
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return s.Environment.WaitForStop(10 * 60, true)
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return s.Environment.WaitForStop(10*60, true)
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case PowerActionRestart:
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case PowerActionRestart:
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// Only try to wait for stop if the process is currently running, otherwise just skip right to the
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if err := s.Environment.WaitForStop(10*60, true); err != nil {
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// start event.
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// Even timeout errors should be bubbled back up the stack. If the process didn't stop
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if r, _ := s.Environment.IsRunning(); !r {
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// nicely, but the terminate argument was passed then the server is stopped without an
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if err := s.Environment.WaitForStop(10 * 60, true); err != nil {
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// error being returned.
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// Even timeout errors should be bubbled back up the stack. If the process didn't stop
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//
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// nicely, but the terminate argument was passed then the server is stopped without an
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// However, if terminate is not passed you'll get a context deadline error. We could
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// error being returned.
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// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
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//
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// Either way, any type of error indicates we should not attempt to start the server back
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// However, if terminate is not passed you'll get a context deadline error. We could
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// up.
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// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
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return err
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// Either way, any type of error indicates we should not attempt to start the server back
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// up.
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return err
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}
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}
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}
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// Now actually try to start the process by executing the normal pre-boot logic.
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// Now actually try to start the process by executing the normal pre-boot logic.
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