Significant improvements to attaching/console handling
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@@ -252,7 +252,9 @@ func (s *Server) SetState(state ProcessState) error {
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// Determine if the server is bootable in it's current state or not. This will not
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// indicate why a server is not bootable, only if it is.
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func (s *Server) IsBootable() bool {
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return s.environment.Exists()
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exists, _ := s.environment.Exists()
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return exists
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}
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// Initalizes a server instance. This will run through and ensure that the environment
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