Fix startup variables not being properly updated on server reboot; closes pterodactyl/panel#2255
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@@ -15,7 +15,7 @@ import (
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// The server will be marked as requiring a rebuild on the next boot sequence,
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// it is up to the specific environment to determine what needs to happen when
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// that is the case.
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func (s *Server) UpdateDataStructure(data []byte, background bool) error {
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func (s *Server) UpdateDataStructure(data []byte) error {
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src := new(Configuration)
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if err := json.Unmarshal(data, src); err != nil {
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return errors.WithStack(err)
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@@ -97,36 +97,50 @@ func (s *Server) UpdateDataStructure(data []byte, background bool) error {
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// Update the configuration once we have a lock on the configuration object.
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s.cfg = c
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if background {
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go s.runBackgroundActions()
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}
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return nil
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}
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// Runs through different actions once a server's configuration has been persisted
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// to the disk. This function does not return anything as any failures should be logged
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// but have no effect on actually updating the server itself.
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// Updates the environment for the server to match any of the changed data. This pushes new settings and
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// environment variables to the environment. In addition, the in-situ update method is called on the
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// environment which will allow environments that make use of it (such as Docker) to immediately apply
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// some settings without having to wait on a server to restart.
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//
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// These tasks run in independent threads where relevant to speed up any updates
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// that need to happen.
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func (s *Server) runBackgroundActions() {
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// Check if the s is now suspended, and if so and the process is not terminated
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// yet, do it immediately.
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if s.IsSuspended() && s.GetState() != environment.ProcessOfflineState {
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s.Log().Info("server suspended with running process state, terminating now")
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// This functionality allows a server's resources limits to be modified on the fly and have them apply
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// right away allowing for dynamic resource allocation and responses to abusive server processes.
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func (s *Server) SyncWithEnvironment() {
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s.Log().Debug("syncing server settings with environment")
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if err := s.Environment.WaitForStop(10, true); err != nil {
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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}
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}
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// Update the environment settings using the new information from this server.
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s.Environment.Config().SetSettings(environment.Settings{
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Mounts: s.Mounts(),
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Allocations: s.Config().Allocations,
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Limits: s.Config().Build,
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})
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// If build limits are changed, environment variables also change. Plus, any modifications to
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// the startup command also need to be properly propagated to this environment.
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//
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// @see https://github.com/pterodactyl/panel/issues/2255
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s.Environment.Config().SetEnvironmentVariables(s.GetEnvironmentVariables())
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if !s.IsSuspended() {
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// Update the environment in place, allowing memory and CPU usage to be adjusted
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// on the fly without the user needing to reboot (theoretically).
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s.Log().Info("performing server limit modification on-the-fly")
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if err := s.Environment.InSituUpdate(); err != nil {
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// This is not a failure, the process is still running fine and will fix itself on the
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// next boot, or fail out entirely in a more logical position.
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s.Log().WithField("error", err).Warn("failed to perform on-the-fly update of the server environment")
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}
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} else {
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// Checks if the server is now in a suspended state. If so and a server process is currently running it
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// will be gracefully stopped (and terminated if it refuses to stop).
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s.Log().Info("server suspended with running process state, terminating now")
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go func (s *Server) {
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if err := s.Environment.WaitForStop(60, true); err != nil {
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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}
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}(s)
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}
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}
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