Fix startup variables not being properly updated on server reboot; closes pterodactyl/panel#2255

This commit is contained in:
Dane Everitt
2020-08-27 21:08:33 -07:00
parent 711ee2258c
commit 7d8710824c
11 changed files with 119 additions and 51 deletions

View File

@@ -15,7 +15,7 @@ import (
// The server will be marked as requiring a rebuild on the next boot sequence,
// it is up to the specific environment to determine what needs to happen when
// that is the case.
func (s *Server) UpdateDataStructure(data []byte, background bool) error {
func (s *Server) UpdateDataStructure(data []byte) error {
src := new(Configuration)
if err := json.Unmarshal(data, src); err != nil {
return errors.WithStack(err)
@@ -97,36 +97,50 @@ func (s *Server) UpdateDataStructure(data []byte, background bool) error {
// Update the configuration once we have a lock on the configuration object.
s.cfg = c
if background {
go s.runBackgroundActions()
}
return nil
}
// Runs through different actions once a server's configuration has been persisted
// to the disk. This function does not return anything as any failures should be logged
// but have no effect on actually updating the server itself.
// Updates the environment for the server to match any of the changed data. This pushes new settings and
// environment variables to the environment. In addition, the in-situ update method is called on the
// environment which will allow environments that make use of it (such as Docker) to immediately apply
// some settings without having to wait on a server to restart.
//
// These tasks run in independent threads where relevant to speed up any updates
// that need to happen.
func (s *Server) runBackgroundActions() {
// Check if the s is now suspended, and if so and the process is not terminated
// yet, do it immediately.
if s.IsSuspended() && s.GetState() != environment.ProcessOfflineState {
s.Log().Info("server suspended with running process state, terminating now")
// This functionality allows a server's resources limits to be modified on the fly and have them apply
// right away allowing for dynamic resource allocation and responses to abusive server processes.
func (s *Server) SyncWithEnvironment() {
s.Log().Debug("syncing server settings with environment")
if err := s.Environment.WaitForStop(10, true); err != nil {
s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
}
}
// Update the environment settings using the new information from this server.
s.Environment.Config().SetSettings(environment.Settings{
Mounts: s.Mounts(),
Allocations: s.Config().Allocations,
Limits: s.Config().Build,
})
// If build limits are changed, environment variables also change. Plus, any modifications to
// the startup command also need to be properly propagated to this environment.
//
// @see https://github.com/pterodactyl/panel/issues/2255
s.Environment.Config().SetEnvironmentVariables(s.GetEnvironmentVariables())
if !s.IsSuspended() {
// Update the environment in place, allowing memory and CPU usage to be adjusted
// on the fly without the user needing to reboot (theoretically).
s.Log().Info("performing server limit modification on-the-fly")
if err := s.Environment.InSituUpdate(); err != nil {
// This is not a failure, the process is still running fine and will fix itself on the
// next boot, or fail out entirely in a more logical position.
s.Log().WithField("error", err).Warn("failed to perform on-the-fly update of the server environment")
}
} else {
// Checks if the server is now in a suspended state. If so and a server process is currently running it
// will be gracefully stopped (and terminated if it refuses to stop).
s.Log().Info("server suspended with running process state, terminating now")
go func (s *Server) {
if err := s.Environment.WaitForStop(60, true); err != nil {
s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
}
}(s)
}
}