Switch old Server#GetState() calls over to Server#Environment#State()
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@@ -45,7 +45,7 @@ func (s *Server) handleServerCrash() error {
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// No point in doing anything here if the server isn't currently offline, there
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// is no reason to do a crash detection event. If the server crash detection is
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// disabled we want to skip anything after this as well.
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if s.GetState() != environment.ProcessOfflineState || !s.Config().CrashDetectionEnabled {
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if s.Environment.State() != environment.ProcessOfflineState || !s.Config().CrashDetectionEnabled {
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if !s.Config().CrashDetectionEnabled {
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s.Log().Debug("server triggered crash detection but handler is disabled for server process")
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