Nuke more API code and begin consolidation process
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@@ -4,7 +4,6 @@ import (
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"context"
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"sync"
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@@ -16,6 +15,7 @@ import (
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"github.com/pterodactyl/wings/environment"
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"github.com/pterodactyl/wings/environment/docker"
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"github.com/pterodactyl/wings/events"
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"github.com/pterodactyl/wings/remote"
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"github.com/pterodactyl/wings/server/filesystem"
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"github.com/pterodactyl/wings/system"
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"golang.org/x/sync/semaphore"
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@@ -36,7 +36,8 @@ type Server struct {
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// Maintains the configuration for the server. This is the data that gets returned by the Panel
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// such as build settings and container images.
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cfg Configuration
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cfg Configuration
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client remote.Client
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// The crash handler for this server instance.
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crasher CrashHandler
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@@ -72,11 +73,12 @@ type Server struct {
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// Returns a new server instance with a context and all of the default values set on
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// the instance.
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func New() (*Server, error) {
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func New(client remote.Client) (*Server, error) {
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ctx, cancel := context.WithCancel(context.Background())
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s := Server{
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ctx: ctx,
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ctxCancel: &cancel,
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client: client,
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installing: system.NewAtomicBool(false),
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transferring: system.NewAtomicBool(false),
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}
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@@ -148,7 +150,7 @@ func (s *Server) Log() *log.Entry {
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// This also means mass actions can be performed against servers on the Panel and they
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// will automatically sync with Wings when the server is started.
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func (s *Server) Sync() error {
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cfg, err := api.New().GetServerConfiguration(s.Id())
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cfg, err := s.client.GetServerConfiguration(s.Context(), s.Id())
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if err != nil {
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if !api.IsRequestError(err) {
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return err
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@@ -164,7 +166,7 @@ func (s *Server) Sync() error {
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return s.SyncWithConfiguration(cfg)
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}
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func (s *Server) SyncWithConfiguration(cfg api.ServerConfigurationResponse) error {
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func (s *Server) SyncWithConfiguration(cfg remote.ServerConfigurationResponse) error {
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// Update the data structure and persist it to the disk.
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if err := s.UpdateDataStructure(cfg.Settings); err != nil {
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return err
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@@ -295,61 +297,11 @@ func (s *Server) OnStateChange() {
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}
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}
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// Determines if the server state is running or not. This is different than the
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// environment state, it is simply the tracked state from this daemon instance, and
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// not the response from Docker.
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// IsRunning determines if the server state is running or not. This is different
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// than the environment state, it is simply the tracked state from this daemon
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// instance, and not the response from Docker.
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func (s *Server) IsRunning() bool {
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st := s.Environment.State()
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return st == environment.ProcessRunningState || st == environment.ProcessStartingState
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}
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// FromConfiguration initializes a server using a data byte array. This will be
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// marshaled into the given struct using a YAML marshaler. This will also
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// configure the given environment for a server.
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func FromConfiguration(data api.ServerConfigurationResponse) (*Server, error) {
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s, err := New()
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if err != nil {
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return nil, errors.WithMessage(err, "loader: failed to instantiate empty server struct")
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}
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if err := s.UpdateDataStructure(data.Settings); err != nil {
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return nil, err
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}
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s.Archiver = Archiver{Server: s}
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s.fs = filesystem.New(filepath.Join(config.Get().System.Data, s.Id()), s.DiskSpace(), s.Config().Egg.FileDenylist)
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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settings := environment.Settings{
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Mounts: s.Mounts(),
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Allocations: s.cfg.Allocations,
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Limits: s.cfg.Build,
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}
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envCfg := environment.NewConfiguration(settings, s.GetEnvironmentVariables())
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meta := docker.Metadata{
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Image: s.Config().Container.Image,
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}
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if env, err := docker.New(s.Id(), &meta, envCfg); err != nil {
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return nil, err
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} else {
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s.Environment = env
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s.StartEventListeners()
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s.Throttler().StartTimer(s.Context())
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}
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// Forces the configuration to be synced with the panel.
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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}
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// If the server's data directory exists, force disk usage calculation.
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if _, err := os.Stat(s.Filesystem().Path()); err == nil {
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s.Filesystem().HasSpaceAvailable(true)
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}
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return s, nil
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}
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