Allow sending a termination signal even if another power action is being processed

This commit is contained in:
Dane Everitt 2020-08-13 20:37:35 -07:00
parent cf1c671e68
commit 5fcec86e98
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@ -53,6 +53,12 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
s.powerLock = semaphore.NewWeighted(1)
}
// Only attempt to acquire a lock on the process if this is not a termination event. We want to
// just allow those events to pass right through for good reason. If a server is currently trying
// to process a power action but has gotten stuck you still should be able to pass through the
// terminate event. The good news here is that doing that oftentimes will get the stuck process to
// move again, and naturally continue through the process.
if action != PowerActionTerminate {
// Determines if we should wait for the lock or not. If a value greater than 0 is passed
// into this function we will wait that long for a lock to be acquired.
if len(waitSeconds) > 0 && waitSeconds[0] != 0 {
@ -73,7 +79,18 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
// Release the lock once the process being requested has finished executing.
defer s.powerLock.Release(1)
} else {
// Still try to acquire the lock if terminating and it is available, just so that other power
// actions are blocked until it has completed. However, if it is unavailable we won't stop
// the entire process.
if ok := s.powerLock.TryAcquire(1); ok {
// If we managed to acquire the lock be sure to released it once this process is completed.
defer s.powerLock.Release(1)
}
}
// Ensure the server data is properly synced before attempting to start the process, and that there
// is enough disk space available.
if action.IsStart() {
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {