Cleanup server sync logic to work in a single consistent format (#101)
* Cleanup server sync logic to work in a single consistent format Previously we had a mess of a function trying to update server details from a patch request. This change just centralizes everything to a single Sync() call when a server needs to update itself. We can also eventually update the panel (in V2) to not hit the patch endpoint, rather it can just be a generic endpoint that is hit after a server is updated on the Panel that tells Wings to re-sync the data to get the environment changes on the fly. The changes I made to the patch function currently act like that, with a slightly fragile 2 second wait to let the panel persist the changes since I don't want this to be a breaking change on that end. * Remove legacy server patch endpoint; replace with simpler sync endpoint
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@@ -2,6 +2,7 @@ package server
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import (
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"context"
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"encoding/json"
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"fmt"
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"net/http"
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"os"
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@@ -15,7 +16,6 @@ import (
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"github.com/pterodactyl/wings/config"
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"github.com/pterodactyl/wings/environment"
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"github.com/pterodactyl/wings/environment/docker"
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"github.com/pterodactyl/wings/events"
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"github.com/pterodactyl/wings/remote"
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"github.com/pterodactyl/wings/server/filesystem"
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@@ -167,31 +167,48 @@ func (s *Server) Sync() error {
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}
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return errors.WithStackIf(err)
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}
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return s.SyncWithConfiguration(cfg)
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if err := s.SyncWithConfiguration(cfg); err != nil {
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return errors.WithStackIf(err)
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}
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// Update the disk space limits for the server whenever the configuration for
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// it changes.
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s.fs.SetDiskLimit(s.DiskSpace())
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s.SyncWithEnvironment()
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return nil
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}
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// SyncWithConfiguration accepts a configuration object for a server and will
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// sync all of the values with the existing server state. This only replaces the
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// existing configuration and process configuration for the server. The
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// underlying environment will not be affected. This is because this function
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// can be called from scoped where the server may not be fully initialized,
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// therefore other things like the filesystem and environment may not exist yet.
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func (s *Server) SyncWithConfiguration(cfg remote.ServerConfigurationResponse) error {
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// Update the data structure and persist it to the disk.
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if err := s.UpdateDataStructure(cfg.Settings); err != nil {
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return err
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c := Configuration{}
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if err := json.Unmarshal(cfg.Settings, &c); err != nil {
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return errors.WithStackIf(err)
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}
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s.cfg.mu.Lock()
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defer s.cfg.mu.Unlock()
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// Lock the new configuration. Since we have the defered Unlock above we need
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// to make sure that the NEW configuration object is already locked since that
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// defer is running on the memory address for "s.cfg.mu" which we're explcitly
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// changing on the next line.
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c.mu.Lock()
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//goland:noinspection GoVetCopyLock
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s.cfg = c
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s.Lock()
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s.procConfig = cfg.ProcessConfiguration
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s.Unlock()
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// Update the disk space limits for the server whenever the configuration
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// for it changes.
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s.fs.SetDiskLimit(s.DiskSpace())
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// If this is a Docker environment we need to sync the stop configuration with it so that
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// the process isn't just terminated when a user requests it be stopped.
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if e, ok := s.Environment.(*docker.Environment); ok {
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s.Log().Debug("syncing stop configuration with configured docker environment")
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e.SetImage(s.Config().Container.Image)
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e.SetStopConfiguration(cfg.ProcessConfiguration.Stop)
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}
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return nil
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}
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