Close connected sockets when a server is deleted; closes pterodactyl/panel#2428

This commit is contained in:
Dane Everitt
2020-10-03 20:46:29 -07:00
parent e02c197585
commit 37e59e6928
5 changed files with 101 additions and 0 deletions

View File

@@ -207,6 +207,7 @@ func deleteServer(c *gin.Context) {
// Unsubscribe all of the event listeners.
s.Events().Destroy()
s.Throttler().StopTimer()
s.Websockets().CancelAll()
// Destroy the environment; in Docker this will handle a running container and
// forcibly terminate it before removing the container, so we do not need to handle

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@@ -6,6 +6,7 @@ import (
"github.com/gin-gonic/gin"
ws "github.com/gorilla/websocket"
"github.com/pterodactyl/wings/router/websocket"
"time"
)
// Upgrades a connection to a websocket and passes events along between.
@@ -23,6 +24,28 @@ func getServerWebsocket(c *gin.Context) {
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Track this open connection on the server so that we can close them all programtically
// if the server is deleted.
s.Websockets().Push(handler.Uuid(), &cancel)
defer s.Websockets().Remove(handler.Uuid())
// Listen for the context being canceled and then close the websocket connection. This normally
// just happens because you're disconnecting from the socket in the browser, however in some
// cases we close the connections programatically (e.g. deleting the server) and need to send
// a close message to the websocket so it disconnects.
go func(ctx context.Context, c *ws.Conn) {
ListenerLoop:
for {
select {
case <-ctx.Done():
handler.Connection.WriteControl(ws.CloseMessage, ws.FormatCloseMessage(ws.CloseGoingAway, "server deleted"), time.Now().Add(time.Second*5))
// A break right here without defining the specific loop would only break the select
// and not actually break the for loop, thus causing this routine to stick around forever.
break ListenerLoop
}
}
}(ctx, handler.Connection)
go handler.ListenForServerEvents(ctx)
go handler.ListenForExpiration(ctx)

View File

@@ -34,9 +34,11 @@ const (
type Handler struct {
sync.RWMutex
Connection *websocket.Conn
jwt *tokens.WebsocketPayload `json:"-"`
server *server.Server
uuid uuid.UUID
}
var (
@@ -99,13 +101,23 @@ func GetHandler(s *server.Server, w http.ResponseWriter, r *http.Request) (*Hand
return nil, err
}
u, err := uuid.NewRandom()
if err != nil {
return nil, errors.WithStack(err)
}
return &Handler{
Connection: conn,
jwt: nil,
server: s,
uuid: u,
}, nil
}
func (h *Handler) Uuid() uuid.UUID {
return h.uuid
}
func (h *Handler) SendJson(v *Message) error {
// Do not send JSON down the line if the JWT on the connection is not valid!
if err := h.TokenValid(); err != nil {