Rewrite console throttling logic; drop complex timer usage and use a very simple throttle
This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
This commit is contained in:
83
system/locker.go
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83
system/locker.go
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@@ -0,0 +1,83 @@
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package system
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import (
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"context"
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"sync"
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"emperror.dev/errors"
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)
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var ErrLockerLocked = errors.Sentinel("locker: cannot acquire lock, already locked")
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type Locker struct {
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mu sync.RWMutex
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ch chan bool
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}
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// NewLocker returns a new Locker instance.
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func NewLocker() *Locker {
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return &Locker{
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ch: make(chan bool, 1),
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}
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}
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// IsLocked returns the current state of the locker channel. If there is
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// currently a value in the channel, it is assumed to be locked.
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func (l *Locker) IsLocked() bool {
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l.mu.RLock()
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defer l.mu.RUnlock()
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return len(l.ch) == 1
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}
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// Acquire will acquire the power lock if it is not currently locked. If it is
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// already locked, acquire will fail to acquire the lock, and will return false.
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func (l *Locker) Acquire() error {
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l.mu.Lock()
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defer l.mu.Unlock()
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select {
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case l.ch <- true:
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default:
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return ErrLockerLocked
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}
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return nil
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}
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// TryAcquire will attempt to acquire a power-lock until the context provided
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// is canceled.
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func (l *Locker) TryAcquire(ctx context.Context) error {
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select {
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case l.ch <- true:
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return nil
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case <-ctx.Done():
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if err := ctx.Err(); err != nil {
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return err
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}
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return nil
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}
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}
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// Release will drain the locker channel so that we can properly re-acquire it
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// at a later time. If the channel is not currently locked this function is a
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// no-op and will immediately return.
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func (l *Locker) Release() {
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l.mu.Lock()
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select {
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case <-l.ch:
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default:
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}
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l.mu.Unlock()
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}
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// Destroy cleans up the power locker by closing the channel.
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func (l *Locker) Destroy() {
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l.mu.Lock()
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if l.ch != nil {
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select {
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case <-l.ch:
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default:
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}
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close(l.ch)
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}
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l.mu.Unlock()
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}
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148
system/locker_test.go
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148
system/locker_test.go
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@@ -0,0 +1,148 @@
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package system
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import (
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"context"
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"testing"
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"time"
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"emperror.dev/errors"
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. "github.com/franela/goblin"
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)
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func TestPower(t *testing.T) {
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g := Goblin(t)
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g.Describe("Locker", func() {
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var l *Locker
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g.BeforeEach(func() {
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l = NewLocker()
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})
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g.Describe("PowerLocker#IsLocked", func() {
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g.It("should return false when the channel is empty", func() {
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(l.IsLocked()).IsFalse()
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})
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g.It("should return true when the channel is at capacity", func() {
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l.ch <- true
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g.Assert(l.IsLocked()).IsTrue()
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<-l.ch
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g.Assert(l.IsLocked()).IsFalse()
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// We don't care what the channel value is, just that there is
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// something in it.
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l.ch <- false
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g.Assert(l.IsLocked()).IsTrue()
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g.Assert(cap(l.ch)).Equal(1)
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})
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})
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g.Describe("PowerLocker#Acquire", func() {
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g.It("should acquire a lock when channel is empty", func() {
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err := l.Acquire()
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g.Assert(err).IsNil()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(1)
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})
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g.It("should return an error when the channel is full", func() {
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l.ch <- true
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err := l.Acquire()
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g.Assert(err).IsNotNil()
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g.Assert(errors.Is(err, ErrLockerLocked)).IsTrue()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(1)
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})
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})
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g.Describe("PowerLocker#TryAcquire", func() {
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g.It("should acquire a lock when channel is empty", func() {
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g.Timeout(time.Second)
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err := l.TryAcquire(context.Background())
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g.Assert(err).IsNil()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(1)
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g.Assert(l.IsLocked()).IsTrue()
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})
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g.It("should block until context is canceled if channel is full", func() {
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g.Timeout(time.Second)
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ctx, cancel := context.WithTimeout(context.Background(), time.Millisecond*500)
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defer cancel()
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l.ch <- true
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err := l.TryAcquire(ctx)
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g.Assert(err).IsNotNil()
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g.Assert(errors.Is(err, context.DeadlineExceeded)).IsTrue()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(1)
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g.Assert(l.IsLocked()).IsTrue()
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})
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g.It("should block until lock can be acquired", func() {
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g.Timeout(time.Second)
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ctx, cancel := context.WithTimeout(context.Background(), time.Millisecond*200)
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defer cancel()
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l.Acquire()
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go func() {
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time.AfterFunc(time.Millisecond * 50, func() {
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l.Release()
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})
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}()
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err := l.TryAcquire(ctx)
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g.Assert(err).IsNil()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(1)
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g.Assert(l.IsLocked()).IsTrue()
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})
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})
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g.Describe("PowerLocker#Release", func() {
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g.It("should release when channel is full", func() {
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l.Acquire()
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g.Assert(l.IsLocked()).IsTrue()
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l.Release()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(0)
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g.Assert(l.IsLocked()).IsFalse()
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})
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g.It("should release when channel is empty", func() {
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g.Assert(l.IsLocked()).IsFalse()
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l.Release()
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g.Assert(cap(l.ch)).Equal(1)
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g.Assert(len(l.ch)).Equal(0)
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g.Assert(l.IsLocked()).IsFalse()
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})
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})
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g.Describe("PowerLocker#Destroy", func() {
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g.It("should unlock and close the channel", func() {
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l.Acquire()
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g.Assert(l.IsLocked()).IsTrue()
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l.Destroy()
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g.Assert(l.IsLocked()).IsFalse()
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defer func() {
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r := recover()
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g.Assert(r).IsNotNil()
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g.Assert(r.(error).Error()).Equal("send on closed channel")
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}()
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l.Acquire()
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})
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})
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})
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}
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50
system/rate.go
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50
system/rate.go
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@@ -0,0 +1,50 @@
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package system
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import (
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"sync"
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"time"
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)
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// Rate defines a rate limiter of n items (limit) per duration of time.
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type Rate struct {
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mu sync.Mutex
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limit uint64
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duration time.Duration
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count uint64
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last time.Time
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}
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func NewRate(limit uint64, duration time.Duration) *Rate {
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return &Rate{
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limit: limit,
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duration: duration,
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last: time.Now(),
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}
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}
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// Try returns true if under the rate limit defined, or false if the rate limit
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// has been exceeded for the current duration.
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func (r *Rate) Try() bool {
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r.mu.Lock()
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defer r.mu.Unlock()
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now := time.Now()
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// If it has been more than the duration, reset the timer and count.
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if now.Sub(r.last) > r.duration {
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r.count = 0
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r.last = now
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}
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if (r.count + 1) > r.limit {
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return false
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}
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// Hit this once, and return.
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r.count = r.count + 1
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return true
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}
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// Reset resets the internal state of the rate limiter back to zero.
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func (r *Rate) Reset() {
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r.mu.Lock()
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r.count = 0
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r.last = time.Now()
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r.mu.Unlock()
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}
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67
system/rate_test.go
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67
system/rate_test.go
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@@ -0,0 +1,67 @@
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package system
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import (
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"testing"
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"time"
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. "github.com/franela/goblin"
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)
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func TestRate(t *testing.T) {
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g := Goblin(t)
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g.Describe("Rate", func() {
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g.It("properly rate limits a bucket", func() {
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r := NewRate(10, time.Millisecond*100)
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for i := 0; i < 100; i++ {
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ok := r.Try()
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if i < 10 && !ok {
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g.Failf("should not have allowed take on try %d", i)
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} else if i >= 10 && ok {
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g.Failf("should have blocked take on try %d", i)
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}
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}
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})
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g.It("handles rate limiting in chunks", func() {
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var out []int
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r := NewRate(12, time.Millisecond*10)
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for i := 0; i < 100; i++ {
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if i%20 == 0 {
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// Give it time to recover.
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time.Sleep(time.Millisecond * 10)
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}
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if r.Try() {
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out = append(out, i)
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}
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}
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g.Assert(len(out)).Equal(60)
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g.Assert(out[0]).Equal(0)
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g.Assert(out[12]).Equal(20)
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g.Assert(out[len(out)-1]).Equal(91)
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})
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g.It("resets back to zero when called", func() {
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r := NewRate(10, time.Second)
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for i := 0; i < 100; i++ {
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if i % 10 == 0 {
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r.Reset()
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}
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g.Assert(r.Try()).IsTrue()
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}
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g.Assert(r.Try()).IsFalse("final attempt should not allow taking")
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})
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})
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}
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func BenchmarkRate_Try(b *testing.B) {
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r := NewRate(10, time.Millisecond*100)
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b.ReportAllocs()
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for i := 0; i < b.N; i++ {
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r.Try()
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}
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}
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Block a user