Rewrite console throttling logic; drop complex timer usage and use a very simple throttle
This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
This commit is contained in:
@@ -199,7 +199,6 @@ func (m *Manager) InitServer(data remote.ServerConfigurationResponse) (*Server,
|
||||
} else {
|
||||
s.Environment = env
|
||||
s.StartEventListeners()
|
||||
s.Throttler().StartTimer(s.Context())
|
||||
}
|
||||
|
||||
// If the server's data directory exists, force disk usage calculation.
|
||||
|
||||
Reference in New Issue
Block a user