Rewrite console throttling logic; drop complex timer usage and use a very simple throttle

This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
This commit is contained in:
Dane Everitt
2022-01-30 19:31:04 -05:00
parent fb73d5dbbf
commit 2b2b5200eb
12 changed files with 482 additions and 386 deletions

62
server/console_test.go Normal file
View File

@@ -0,0 +1,62 @@
package server
import (
"testing"
"time"
"github.com/franela/goblin"
)
func TestName(t *testing.T) {
g := goblin.Goblin(t)
g.Describe("ConsoleThrottler", func() {
g.It("keeps count of the number of overages in a time period", func() {
t := newConsoleThrottle(1, time.Second)
g.Assert(t.Allow()).IsTrue()
g.Assert(t.Allow()).IsFalse()
g.Assert(t.Allow()).IsFalse()
})
g.It("calls strike once per time period", func() {
t := newConsoleThrottle(1, time.Millisecond * 20)
var times int
t.strike = func() {
times = times + 1
}
t.Allow()
t.Allow()
t.Allow()
time.Sleep(time.Millisecond * 100)
t.Allow()
t.Reset()
t.Allow()
t.Allow()
t.Allow()
g.Assert(times).Equal(2)
})
g.It("is properly reset", func() {
t := newConsoleThrottle(10, time.Second)
for i := 0; i < 10; i++ {
g.Assert(t.Allow()).IsTrue()
}
g.Assert(t.Allow()).IsFalse()
t.Reset()
g.Assert(t.Allow()).IsTrue()
})
})
}
func BenchmarkConsoleThrottle(b *testing.B) {
t := newConsoleThrottle(10, time.Millisecond * 10)
b.ReportAllocs()
for i := 0; i < b.N; i++ {
t.Allow()
}
}