Rewrite console throttling logic; drop complex timer usage and use a very simple throttle
This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
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@@ -222,26 +222,14 @@ type ConsoleThrottles struct {
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// Whether or not the throttler is enabled for this instance.
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Enabled bool `json:"enabled" yaml:"enabled" default:"true"`
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// The total number of lines that can be output in a given LineResetInterval period before
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// The total number of lines that can be output in a given Period period before
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// a warning is triggered and counted against the server.
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Lines uint64 `json:"lines" yaml:"lines" default:"2000"`
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// The total number of throttle activations that can accumulate before a server is considered
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// to be breaching and will be stopped. This value is decremented by one every DecayInterval.
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MaximumTriggerCount uint64 `json:"maximum_trigger_count" yaml:"maximum_trigger_count" default:"5"`
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// The amount of time after which the number of lines processed is reset to 0. This runs in
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// a constant loop and is not affected by the current console output volumes. By default, this
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// will reset the processed line count back to 0 every 100ms.
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LineResetInterval uint64 `json:"line_reset_interval" yaml:"line_reset_interval" default:"100"`
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// The amount of time in milliseconds that must pass without an output warning being triggered
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// before a throttle activation is decremented.
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DecayInterval uint64 `json:"decay_interval" yaml:"decay_interval" default:"10000"`
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// The amount of time that a server is allowed to be stopping for before it is terminated
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// forcefully if it triggers output throttles.
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StopGracePeriod uint `json:"stop_grace_period" yaml:"stop_grace_period" default:"15"`
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Period uint64 `json:"line_reset_interval" yaml:"line_reset_interval" default:"100"`
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}
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type Configuration struct {
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