Whoops, sync correctly
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parent
16467fa7ff
commit
21e58b57a1
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@ -80,7 +80,7 @@ func New(data []byte) (*Installer, error) {
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// Create a new server instance using the configuration we wrote to the disk
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// Create a new server instance using the configuration we wrote to the disk
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// so that everything gets instantiated correctly on the struct.
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// so that everything gets instantiated correctly on the struct.
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s, err := server.FromConfiguration(c, true)
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s, err := server.FromConfiguration(c)
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return &Installer{
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return &Installer{
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server: s,
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server: s,
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@ -57,7 +57,7 @@ func LoadDirectory() error {
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defer wg.Done()
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defer wg.Done()
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log.WithField("uuid", uuid).Debug("creating server object from configuration")
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log.WithField("uuid", uuid).Debug("creating server object from configuration")
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s, err := FromConfiguration(data, false)
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s, err := FromConfiguration(data)
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if err != nil {
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if err != nil {
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log.WithField("server", uuid).WithField("error", err).Error("failed to load server, skipping...")
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log.WithField("server", uuid).WithField("error", err).Error("failed to load server, skipping...")
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return
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return
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@ -82,7 +82,7 @@ func LoadDirectory() error {
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// Initializes a server using a data byte array. This will be marshaled into the
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// Initializes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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// for a server.
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func FromConfiguration(data *api.ServerConfigurationResponse, sync bool) (*Server, error) {
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func FromConfiguration(data *api.ServerConfigurationResponse) (*Server, error) {
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cfg := Configuration{}
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cfg := Configuration{}
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if err := defaults.Set(&cfg); err != nil {
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if err := defaults.Set(&cfg); err != nil {
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return nil, err
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return nil, err
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@ -114,10 +114,8 @@ func FromConfiguration(data *api.ServerConfigurationResponse, sync bool) (*Serve
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}
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}
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// Forces the configuration to be synced with the panel.
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// Forces the configuration to be synced with the panel.
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if sync {
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if err := s.SyncWithConfiguration(data); err != nil {
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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return nil, err
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}
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}
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}
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return s, nil
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return s, nil
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