Fix issue with config file saving, fix issue with state file saving, fix issue when merging a uuid into a server without one
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@@ -1,7 +1,6 @@
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package server
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import (
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"encoding/json"
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"fmt"
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"github.com/creasty/defaults"
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"github.com/patrickmn/go-cache"
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@@ -188,7 +187,7 @@ func LoadDirectory(dir string, cfg *config.SystemConfiguration) error {
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if state, exists := states[s.Uuid]; exists {
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s.State = state
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zap.S().Debug("loaded server state from cache", zap.String("server", s.Uuid), zap.String("state", s.State))
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zap.S().Debugw("loaded server state from cache", zap.String("server", s.Uuid), zap.String("state", s.State))
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}
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servers.Add(s)
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@@ -214,12 +213,7 @@ func FromConfiguration(data *api.ServerConfigurationResponse, cfg *config.System
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s.Init()
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j, err := json.Marshal(data)
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if err != nil {
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return nil, err
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}
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if err := s.UpdateDataStructure(j, false); err != nil {
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if err := s.UpdateDataStructure(data.Settings, false); err != nil {
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return nil, err
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}
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@@ -243,7 +237,7 @@ func FromConfiguration(data *api.ServerConfigurationResponse, cfg *config.System
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s.Resources = ResourceUsage{}
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// Forces the configuration to be synced with the panel.
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zap.S().Debug("syncing config with panel", zap.String("server", s.Uuid))
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zap.S().Debugw("syncing config with panel", zap.String("server", s.Uuid))
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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}
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@@ -3,6 +3,7 @@ package server
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import (
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"encoding/json"
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"github.com/pkg/errors"
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"io/ioutil"
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"os"
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"sync"
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)
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@@ -54,7 +55,7 @@ func FetchServerStates() (map[string]string, error) {
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// Convert the json object to a map.
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states := map[string]string{}
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if err := json.NewDecoder(f).Decode(states); err != nil {
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if err := json.NewDecoder(f).Decode(&states); err != nil {
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return nil, errors.WithStack(err)
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}
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@@ -75,36 +76,13 @@ func SaveServerStates() error {
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return errors.WithStack(err)
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}
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// Check if the states file exists.
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exists, err := DoesStatesFileExist()
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if err != nil {
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return errors.WithStack(err)
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}
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// Request a lock after we check if the file exists.
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statesLock.Lock()
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defer statesLock.Unlock()
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// Create the file if it doesn't exist or open it if it already does.
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var f *os.File
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if !exists {
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f, err = os.Create(statesFile)
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if err != nil {
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return errors.WithStack(err)
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}
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} else {
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f, err = os.Open(statesFile)
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if err != nil {
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return errors.WithStack(err)
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}
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}
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defer f.Close()
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// Write the data to the file
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if _, err := f.Write(data); err != nil {
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if err := ioutil.WriteFile(statesFile, data, 0644); err != nil {
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return errors.WithStack(err)
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}
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// Save the file basically.
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return f.Sync()
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return nil
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}
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@@ -24,7 +24,7 @@ func (s *Server) UpdateDataStructure(data []byte, background bool) error {
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// Don't allow obviously corrupted data to pass through into this function. If the UUID
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// doesn't match something has gone wrong and the API is attempting to meld this server
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// instance into a totally different one, which would be bad.
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if src.Uuid != "" && src.Uuid != s.Uuid {
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if src.Uuid != "" && s.Uuid != "" && src.Uuid != s.Uuid {
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return errors.New("attempting to merge a data stack with an invalid UUID")
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}
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