Add basic working websocket support

Specifically moving away from Socketio because the websockets can handle everything we need, and theres no updated go socketio libraries, so its a nightmare.
This commit is contained in:
Dane Everitt
2019-04-19 23:29:52 -07:00
parent 91ffc96c15
commit 1dfcebc746
3 changed files with 57 additions and 29 deletions

View File

@@ -2,27 +2,49 @@ package main
import (
"fmt"
"github.com/googollee/go-socket.io"
"github.com/gorilla/websocket"
"github.com/julienschmidt/httprouter"
"go.uber.org/zap"
"net/http"
)
// Configures the websocket connection and attaches it to the Router struct.
func (rt *Router) ConfigureWebsocket() (*socketio.Server, error) {
s, err := socketio.NewServer(nil)
type WebsocketMessage struct {
// The action to perform. Should be one of the following that are supported:
//
// - status : Returns the server's power state.
// - logs : Returns the server log data at the time of the request.
// - power : Performs a power action aganist the server based the data.
// - command : Performs a command on a server using the data field.
Action string
// The data to pass along, only used by power/command currently. Other requests
// should either omit the field or pass an empty string value as it is ignored.
Data string
}
func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps httprouter.Params) {
c, err := rt.upgrader.Upgrade(w, r, nil)
if err != nil {
return nil, err
zap.S().Error(err)
return
}
defer c.Close()
s.OnConnect("/", func(s socketio.Conn) error {
s.SetContext("")
fmt.Println("connected:", s.ID())
return nil
})
for {
j := WebsocketMessage{}
s.OnError("/", func(e error) {
zap.S().Error(e)
})
// Discard and JSON parse errors into the void and don't continue processing this
// specific socket request. If we did a break here the client would get disconnected
// from the socket, which is NOT what we want to do.
if err := c.ReadJSON(&j); err != nil {
continue
}
return s, nil
}
fmt.Printf("%s sent: %s = %s\n", c.RemoteAddr(), j.Action, j.Data)
if err := c.WriteMessage(websocket.TextMessage, []byte("")); err != nil {
zap.S().Warnw("error writing JSON to socket", zap.Error(err))
continue
}
}
}