[#3896bk] Support wildcards in yaml/json configs
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@ -121,8 +121,15 @@ func readFileBytes(path string) ([]byte, error) {
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return ioutil.ReadAll(file)
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}
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// Iterate over an unstructured JSON/YAML/etc. interface and set all of the required key/value pairs
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// for the configuration file.
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// Iterate over an unstructured JSON/YAML/etc. interface and set all of the required
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// key/value pairs for the configuration file.
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//
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// We need to support wildcard characters in key searches, this allows you to make
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// modifications to multiple keys at once, especially useful for games with multiple
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// configurations per-world (such as Spigot and Bungeecord) where we'll need to make
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// adjustments to the bind address for the user.
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//
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// This does not currently support nested matches. container.*.foo.*.bar will not work.
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func (f *ConfigurationFile) IterateOverJson(data []byte) (*gabs.Container, error) {
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parsed, err := gabs.ParseJSON(data)
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if err != nil {
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@ -135,8 +142,25 @@ func (f *ConfigurationFile) IterateOverJson(data []byte) (*gabs.Container, error
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return nil, err
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}
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if _, err = parsed.SetP(value, v.Match); err != nil {
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return nil, err
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// Check for a wildcard character, and if found split the key on that value to
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// begin doing a search and replace in the data.
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if strings.Contains(v.Match, ".*") {
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parts := strings.SplitN(v.Match, ".*", 2)
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// Iterate over each matched child and set the remaining path to the value
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// that is passed through in the loop.
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//
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// If the child is a null value, nothing will happen. Seems reasonable as of the
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// time this code is being written.
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for _, child := range parsed.Path(strings.Trim(parts[0], ".")).Children() {
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if _, err := child.SetP(value, strings.Trim(parts[1], ".")); err != nil {
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return nil, err
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}
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}
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} else {
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if _, err = parsed.SetP(value, v.Match); err != nil {
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return nil, err
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}
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}
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}
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