Correctly handle updating server data
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@@ -30,7 +30,7 @@ func New(data []byte) (*Installer, error) {
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Uuid: getString(data, "uuid"),
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Suspended: false,
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State: server.ProcessOfflineState,
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Invocation: "",
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Invocation: getString(data, "invocation"),
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EnvVars: make(map[string]string),
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Build: server.BuildSettings{
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MemoryLimit: getInt(data, "build", "memory"),
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