Refactor power handling logic to be more robust and able to handle spam clicking and duplicate power actions
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@@ -1,6 +1,7 @@
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package websocket
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import (
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"context"
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"encoding/json"
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"fmt"
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"github.com/apex/log"
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@@ -12,7 +13,6 @@ import (
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"github.com/pterodactyl/wings/router/tokens"
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"github.com/pterodactyl/wings/server"
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"net/http"
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"os"
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"strings"
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"sync"
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"time"
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@@ -150,7 +150,7 @@ func (h *Handler) TokenValid() error {
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// Sends an error back to the connected websocket instance by checking the permissions
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// of the token. If the user has the "receive-errors" grant we will send back the actual
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// error message, otherwise we just send back a standard error message.
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func (h *Handler) SendErrorJson(msg Message, err error) error {
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func (h *Handler) SendErrorJson(msg Message, err error, shouldLog ...bool) error {
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j := h.GetJwt()
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message := "an unexpected error was encountered while handling this request"
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@@ -163,9 +163,11 @@ func (h *Handler) SendErrorJson(msg Message, err error) error {
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wsm := Message{Event: ErrorEvent}
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wsm.Args = []string{m}
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if !server.IsSuspendedError(err) {
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h.server.Log().WithFields(log.Fields{"event": msg.Event, "error_identifier": u.String(), "error": err}).
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Error("failed to handle websocket process; an error was encountered processing an event")
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if len(shouldLog) == 0 || (len(shouldLog) == 1 && shouldLog[0] == true) {
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if !server.IsSuspendedError(err) {
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h.server.Log().WithFields(log.Fields{"event": msg.Event, "error_identifier": u.String(), "error": err}).
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Error("failed to handle websocket process; an error was encountered processing an event")
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}
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}
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return h.unsafeSendJson(wsm)
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@@ -271,37 +273,34 @@ func (h *Handler) HandleInbound(m Message) error {
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}
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case SetStateEvent:
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{
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switch strings.Join(m.Args, "") {
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case "start":
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if h.GetJwt().HasPermission(PermissionSendPowerStart) {
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return h.server.Environment.Start()
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}
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break
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case "stop":
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if h.GetJwt().HasPermission(PermissionSendPowerStop) {
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return h.server.Environment.Stop()
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}
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break
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case "restart":
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if h.GetJwt().HasPermission(PermissionSendPowerRestart) {
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// If the server is alreay restarting don't do anything. Perhaps we send back an event
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// in the future for this? For now no reason to knowingly trigger an error by trying to
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// restart a process already restarting.
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if h.server.Environment.IsRestarting() {
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return nil
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}
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action := server.PowerAction(strings.Join(m.Args, ""))
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return h.server.Environment.Restart()
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actions := make(map[server.PowerAction]string)
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actions[server.PowerActionStart] = PermissionSendPowerStart
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actions[server.PowerActionStop] = PermissionSendPowerStop
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actions[server.PowerActionRestart] = PermissionSendPowerRestart
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actions[server.PowerActionTerminate] = PermissionSendPowerStop
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// Check that they have permission to perform this action if it is needed.
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if permission, exists := actions[action]; exists {
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if !h.GetJwt().HasPermission(permission) {
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return nil
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}
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break
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case "kill":
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if h.GetJwt().HasPermission(PermissionSendPowerStop) {
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return h.server.Environment.Terminate(os.Kill)
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}
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break
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}
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return nil
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err := h.server.HandlePowerAction(action)
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if errors.Is(err, context.DeadlineExceeded) {
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m, _ := h.GetErrorMessage("another power action is currently being processed for this server, please try again later")
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h.SendJson(&Message{
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Event: ErrorEvent,
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Args: []string{m},
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})
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return nil
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}
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return err
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}
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case SendServerLogsEvent:
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{
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