Refactor filesystem to not be dependent on a server struct
This commit is contained in:
453
server/filesystem/filesystem.go
Normal file
453
server/filesystem/filesystem.go
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@@ -0,0 +1,453 @@
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package filesystem
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import (
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"bufio"
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"bytes"
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"fmt"
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"github.com/gabriel-vasile/mimetype"
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"github.com/karrick/godirwalk"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/config"
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"github.com/pterodactyl/wings/system"
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"io"
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"io/ioutil"
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"os"
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"path"
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"path/filepath"
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"sort"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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type Filesystem struct {
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mu sync.RWMutex
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lastLookupTime *usageLookupTime
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lookupInProgress system.AtomicBool
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diskUsed int64
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diskCheckInterval time.Duration
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// The maximum amount of disk space (in bytes) that this Filesystem instance can use.
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diskLimit int64
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// The root data directory path for this Filesystem instance.
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root string
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}
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// Creates a new Filesystem instance for a given server.
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func New(root string, size int64) *Filesystem {
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return &Filesystem{
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root: root,
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diskLimit: size,
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diskCheckInterval: time.Duration(config.Get().System.DiskCheckInterval),
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lastLookupTime: &usageLookupTime{},
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}
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}
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// Returns the root path for the Filesystem instance.
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func (fs *Filesystem) Path() string {
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return fs.root
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}
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// Reads a file on the system and returns it as a byte representation in a file
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// reader. This is not the most memory efficient usage since it will be reading the
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// entirety of the file into memory.
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func (fs *Filesystem) Readfile(p string) (io.Reader, error) {
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cleaned, err := fs.SafePath(p)
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if err != nil {
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return nil, err
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}
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b, err := ioutil.ReadFile(cleaned)
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if err != nil {
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return nil, err
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}
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return bytes.NewReader(b), nil
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}
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// Writes a file to the system. If the file does not already exist one will be created.
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func (fs *Filesystem) Writefile(p string, r io.Reader) error {
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cleaned, err := fs.SafePath(p)
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if err != nil {
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return errors.WithStack(err)
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}
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var currentSize int64
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// If the file does not exist on the system already go ahead and create the pathway
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// to it and an empty file. We'll then write to it later on after this completes.
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if stat, err := os.Stat(cleaned); err != nil {
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if !os.IsNotExist(err) {
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return errors.WithStack(err)
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}
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if err := os.MkdirAll(filepath.Dir(cleaned), 0755); err != nil {
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return errors.WithStack(err)
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}
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if err := fs.Chown(filepath.Dir(cleaned)); err != nil {
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return errors.WithStack(err)
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}
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} else {
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if stat.IsDir() {
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return ErrIsDirectory
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}
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currentSize = stat.Size()
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}
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br := bufio.NewReader(r)
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// Check that the new size we're writing to the disk can fit. If there is currently a file
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// we'll subtract that current file size from the size of the buffer to determine the amount
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// of new data we're writing (or amount we're removing if smaller).
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if err := fs.hasSpaceFor(int64(br.Size()) - currentSize); err != nil {
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return err
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}
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o := &fileOpener{}
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// This will either create the file if it does not already exist, or open and
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// truncate the existing file.
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file, err := o.open(cleaned, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0644)
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if err != nil {
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return errors.WithStack(err)
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}
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defer file.Close()
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buf := make([]byte, 1024*4)
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sz, err := io.CopyBuffer(file, r, buf)
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// Adjust the disk usage to account for the old size and the new size of the file.
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fs.addDisk(sz - currentSize)
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// Finally, chown the file to ensure the permissions don't end up out-of-whack
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// if we had just created it.
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return fs.Chown(cleaned)
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}
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// Creates a new directory (name) at a specified path (p) for the server.
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func (fs *Filesystem) CreateDirectory(name string, p string) error {
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cleaned, err := fs.SafePath(path.Join(p, name))
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if err != nil {
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return errors.WithStack(err)
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}
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return os.MkdirAll(cleaned, 0755)
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}
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// Moves (or renames) a file or directory.
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func (fs *Filesystem) Rename(from string, to string) error {
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cleanedFrom, err := fs.SafePath(from)
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if err != nil {
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return errors.WithStack(err)
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}
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cleanedTo, err := fs.SafePath(to)
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if err != nil {
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return errors.WithStack(err)
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}
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// If the target file or directory already exists the rename function will fail, so just
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// bail out now.
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if _, err := os.Stat(cleanedTo); err == nil {
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return os.ErrExist
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}
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if cleanedTo == fs.Path() {
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return errors.New("attempting to rename into an invalid directory space")
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}
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d := strings.TrimSuffix(cleanedTo, path.Base(cleanedTo))
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// Ensure that the directory we're moving into exists correctly on the system. Only do this if
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// we're not at the root directory level.
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if d != fs.Path() {
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if mkerr := os.MkdirAll(d, 0644); mkerr != nil {
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return errors.Wrap(mkerr, "failed to create directory structure for file rename")
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}
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}
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return os.Rename(cleanedFrom, cleanedTo)
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}
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// Recursively iterates over a file or directory and sets the permissions on all of the
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// underlying files. Iterate over all of the files and directories. If it is a file just
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// go ahead and perform the chown operation. Otherwise dig deeper into the directory until
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// we've run out of directories to dig into.
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func (fs *Filesystem) Chown(path string) error {
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cleaned, err := fs.SafePath(path)
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if err != nil {
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return errors.WithStack(err)
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}
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uid := config.Get().System.User.Uid
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gid := config.Get().System.User.Gid
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// Start by just chowning the initial path that we received.
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if err := os.Chown(cleaned, uid, gid); err != nil {
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return errors.WithStack(err)
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}
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// If this is not a directory we can now return from the function, there is nothing
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// left that we need to do.
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if st, _ := os.Stat(cleaned); !st.IsDir() {
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return nil
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}
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// If this was a directory, begin walking over its contents recursively and ensure that all
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// of the subfiles and directories get their permissions updated as well.
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return godirwalk.Walk(cleaned, &godirwalk.Options{
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Unsorted: true,
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Callback: func(p string, e *godirwalk.Dirent) error {
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// Do not attempt to chmod a symlink. Go's os.Chown function will affect the symlink
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// so if it points to a location outside the data directory the user would be able to
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// (un)intentionally modify that files permissions.
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if e.IsSymlink() {
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if e.IsDir() {
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return godirwalk.SkipThis
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}
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return nil
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}
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return os.Chown(p, uid, gid)
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},
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})
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}
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// Copies a given file to the same location and appends a suffix to the file to indicate that
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// it has been copied.
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func (fs *Filesystem) Copy(p string) error {
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cleaned, err := fs.SafePath(p)
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if err != nil {
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return errors.WithStack(err)
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}
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s, err := os.Stat(cleaned)
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if err != nil {
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return errors.WithStack(err)
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} else if s.IsDir() || !s.Mode().IsRegular() {
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// If this is a directory or not a regular file, just throw a not-exist error
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// since anything calling this function should understand what that means.
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return os.ErrNotExist
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}
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// Check that copying this file wouldn't put the server over its limit.
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if err := fs.hasSpaceFor(s.Size()); err != nil {
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return err
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}
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base := filepath.Base(cleaned)
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relative := strings.TrimSuffix(strings.TrimPrefix(cleaned, fs.Path()), base)
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extension := filepath.Ext(base)
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name := strings.TrimSuffix(base, extension)
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// Ensure that ".tar" is also counted as apart of the file extension.
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// There might be a better way to handle this for other double file extensions,
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// but this is a good workaround for now.
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if strings.HasSuffix(name, ".tar") {
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extension = ".tar" + extension
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name = strings.TrimSuffix(name, ".tar")
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}
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// Begin looping up to 50 times to try and create a unique copy file name. This will take
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// an input of "file.txt" and generate "file copy.txt". If that name is already taken, it will
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// then try to write "file copy 2.txt" and so on, until reaching 50 loops. At that point we
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// won't waste anymore time, just use the current timestamp and make that copy.
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//
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// Could probably make this more efficient by checking if there are any files matching the copy
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// pattern, and trying to find the highest number and then incrementing it by one rather than
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// looping endlessly.
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var i int
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copySuffix := " copy"
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for i = 0; i < 51; i++ {
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if i > 0 {
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copySuffix = " copy " + strconv.Itoa(i)
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}
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tryName := fmt.Sprintf("%s%s%s", name, copySuffix, extension)
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tryLocation, err := fs.SafePath(path.Join(relative, tryName))
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if err != nil {
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return errors.WithStack(err)
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}
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// If the file exists, continue to the next loop, otherwise we're good to start a copy.
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if _, err := os.Stat(tryLocation); err != nil && !os.IsNotExist(err) {
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return errors.WithStack(err)
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} else if os.IsNotExist(err) {
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break
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}
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if i == 50 {
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copySuffix = "." + time.Now().Format(time.RFC3339)
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}
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}
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finalPath, err := fs.SafePath(path.Join(relative, fmt.Sprintf("%s%s%s", name, copySuffix, extension)))
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if err != nil {
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return errors.WithStack(err)
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}
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source, err := os.Open(cleaned)
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if err != nil {
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return errors.WithStack(err)
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}
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defer source.Close()
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dest, err := os.Create(finalPath)
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if err != nil {
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return errors.WithStack(err)
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}
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defer dest.Close()
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buf := make([]byte, 1024*4)
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if _, err := io.CopyBuffer(dest, source, buf); err != nil {
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return errors.WithStack(err)
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}
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// Once everything is done, increment the disk space used.
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fs.addDisk(s.Size())
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return nil
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}
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// Deletes a file or folder from the system. Prevents the user from accidentally
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// (or maliciously) removing their root server data directory.
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func (fs *Filesystem) Delete(p string) error {
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// This is one of the few (only?) places in the codebase where we're explicitly not using
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// the SafePath functionality when working with user provided input. If we did, you would
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// not be able to delete a file that is a symlink pointing to a location outside of the data
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// directory.
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//
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// We also want to avoid resolving a symlink that points _within_ the data directory and thus
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// deleting the actual source file for the symlink rather than the symlink itself. For these
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// purposes just resolve the actual file path using filepath.Join() and confirm that the path
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// exists within the data directory.
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resolved := fs.unsafeFilePath(p)
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if !fs.unsafeIsInDataDirectory(resolved) {
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return ErrBadPathResolution
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}
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// Block any whoopsies.
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if resolved == fs.Path() {
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return errors.New("cannot delete root server directory")
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}
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if st, err := os.Stat(resolved); err != nil {
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if !os.IsNotExist(err) {
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fs.error(err).Warn("error while attempting to stat file before deletion")
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}
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} else {
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if !st.IsDir() {
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fs.addDisk(-st.Size())
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} else {
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go func(st os.FileInfo, resolved string) {
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if s, err := fs.DirectorySize(resolved); err == nil {
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fs.addDisk(-s)
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}
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}(st, resolved)
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}
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}
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return os.RemoveAll(resolved)
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}
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type fileOpener struct {
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busy uint
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}
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// Attempts to open a given file up to "attempts" number of times, using a backoff. If the file
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// cannot be opened because of a "text file busy" error, we will attempt until the number of attempts
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// has been exhaused, at which point we will abort with an error.
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func (fo *fileOpener) open(path string, flags int, perm os.FileMode) (*os.File, error) {
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for {
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f, err := os.OpenFile(path, flags, perm)
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// If there is an error because the text file is busy, go ahead and sleep for a few
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// hundred milliseconds and then try again up to three times before just returning the
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// error back to the caller.
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//
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// Based on code from: https://github.com/golang/go/issues/22220#issuecomment-336458122
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if err != nil && fo.busy < 3 && strings.Contains(err.Error(), "text file busy") {
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time.Sleep(100 * time.Millisecond << fo.busy)
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fo.busy++
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continue
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}
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return f, err
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}
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}
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// Lists the contents of a given directory and returns stat information about each
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// file and folder within it.
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func (fs *Filesystem) ListDirectory(p string) ([]*Stat, error) {
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cleaned, err := fs.SafePath(p)
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if err != nil {
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return nil, err
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}
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files, err := ioutil.ReadDir(cleaned)
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if err != nil {
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return nil, err
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}
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var wg sync.WaitGroup
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// You must initialize the output of this directory as a non-nil value otherwise
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// when it is marshaled into a JSON object you'll just get 'null' back, which will
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// break the panel badly.
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out := make([]*Stat, len(files))
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// Iterate over all of the files and directories returned and perform an async process
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// to get the mime-type for them all.
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for i, file := range files {
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wg.Add(1)
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go func(idx int, f os.FileInfo) {
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defer wg.Done()
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var m *mimetype.MIME
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var d = "inode/directory"
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if !f.IsDir() {
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cleanedp, _ := fs.SafeJoin(cleaned, f)
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if cleanedp != "" {
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m, _ = mimetype.DetectFile(filepath.Join(cleaned, f.Name()))
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} else {
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// Just pass this for an unknown type because the file could not safely be resolved within
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// the server data path.
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d = "application/octet-stream"
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}
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}
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st := &Stat{
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Info: f,
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Mimetype: d,
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}
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if m != nil {
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st.Mimetype = m.String()
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}
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out[idx] = st
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}(i, file)
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}
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wg.Wait()
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// Sort the output alphabetically to begin with since we've run the output
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// through an asynchronous process and the order is gonna be very random.
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sort.SliceStable(out, func(i, j int) bool {
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if out[i].Info.Name() == out[j].Info.Name() || out[i].Info.Name() > out[j].Info.Name() {
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return true
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}
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return false
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})
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// Then, sort it so that directories are listed first in the output. Everything
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// will continue to be alphabetized at this point.
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sort.SliceStable(out, func(i, j int) bool {
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return out[i].Info.IsDir()
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})
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return out, nil
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}
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