Refactor filesystem to not be dependent on a server struct
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35
server/filesystem/errors.go
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35
server/filesystem/errors.go
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@@ -0,0 +1,35 @@
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package filesystem
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import (
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"github.com/apex/log"
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"github.com/pkg/errors"
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"os"
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"path/filepath"
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)
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var ErrIsDirectory = errors.New("filesystem: is a directory")
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var ErrNotEnoughDiskSpace = errors.New("filesystem: not enough disk space")
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var ErrBadPathResolution = errors.New("filesystem: invalid path resolution")
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var ErrUnknownArchiveFormat = errors.New("filesystem: unknown archive format")
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// Generates an error logger instance with some basic information.
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func (fs *Filesystem) error(err error) *log.Entry {
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return log.WithField("subsystem", "filesystem").WithField("root", fs.root).WithField("error", err)
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}
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// Handle errors encountered when walking through directories.
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//
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// If there is a path resolution error just skip the item entirely. Only return this for a
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// directory, otherwise return nil. Returning this error for a file will stop the walking
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// for the remainder of the directory. This is assuming an os.FileInfo struct was even returned.
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func (fs *Filesystem) handleWalkerError(err error, f os.FileInfo) error {
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if !errors.Is(err, ErrBadPathResolution) {
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return err
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}
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if f != nil && f.IsDir() {
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return filepath.SkipDir
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}
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return nil
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}
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