Completely re-work the server configuration to be separated out better

This commit is contained in:
Dane Everitt
2020-07-19 16:27:55 -07:00
parent a00288aa64
commit 0cbaad5c72
16 changed files with 495 additions and 409 deletions

View File

@@ -13,6 +13,13 @@ import (
var stateMutex sync.Mutex
const (
ProcessOfflineState = "offline"
ProcessStartingState = "starting"
ProcessRunningState = "running"
ProcessStoppingState = "stopping"
)
// Returns the state of the servers.
func getServerStates() (map[string]string, error) {
// Request a lock after we check if the file exists.
@@ -60,13 +67,6 @@ func saveServerStates() error {
return nil
}
const (
ProcessOfflineState = "offline"
ProcessStartingState = "starting"
ProcessRunningState = "running"
ProcessStoppingState = "stopping"
)
// Sets the state of the server internally. This function handles crash detection as
// well as reporting to event listeners for the server.
func (s *Server) SetState(state string) error {
@@ -76,16 +76,14 @@ func (s *Server) SetState(state string) error {
prevState := s.GetState()
// Obtain a mutex lock and update the current state of the server.
s.Lock()
s.State = state
// Update the currently tracked state for the server.
s.Proc().setInternalState(state)
// Emit the event to any listeners that are currently registered.
s.Log().WithField("status", s.State).Debug("saw server status change event")
s.Events().Publish(StatusEvent, s.State)
// Release the lock as it is no longer needed for the following actions.
s.Unlock()
if prevState != state {
s.Log().WithField("status", s.Proc().State).Debug("saw server status change event")
s.Events().Publish(StatusEvent, s.Proc().State)
}
// Persist this change to the disk immediately so that should the Daemon be stopped or
// crash we can immediately restore the server state.
@@ -128,10 +126,7 @@ func (s *Server) SetState(state string) error {
// Returns the current state of the server in a race-safe manner.
func (s *Server) GetState() string {
s.RLock()
defer s.RUnlock()
return s.State
return s.Proc().State
}
// Determines if the server state is running or not. This is different than the