Completely re-work the server configuration to be separated out better

This commit is contained in:
Dane Everitt
2020-07-19 16:27:55 -07:00
parent a00288aa64
commit 0cbaad5c72
16 changed files with 495 additions and 409 deletions

View File

@@ -4,99 +4,42 @@ import (
"context"
"fmt"
"github.com/apex/log"
"github.com/creasty/defaults"
"github.com/patrickmn/go-cache"
"github.com/pkg/errors"
"github.com/pterodactyl/wings/api"
"github.com/pterodactyl/wings/config"
"github.com/remeh/sizedwaitgroup"
"golang.org/x/sync/semaphore"
"math"
"os"
"strconv"
"strings"
"sync"
"time"
)
var servers *Collection
func GetServers() *Collection {
return servers
}
type EnvironmentVariables map[string]interface{}
// Ugly hacky function to handle environment variables that get passed through as not-a-string
// from the Panel. Ideally we'd just say only pass strings, but that is a fragile idea and if a
// string wasn't passed through you'd cause a crash or the server to become unavailable. For now
// try to handle the most likely values from the JSON and hope for the best.
func (ev EnvironmentVariables) Get(key string) string {
val, ok := ev[key]
if !ok {
return ""
}
switch val.(type) {
case int:
return strconv.Itoa(val.(int))
case int32:
return strconv.FormatInt(val.(int64), 10)
case int64:
return strconv.FormatInt(val.(int64), 10)
case float32:
return fmt.Sprintf("%f", val.(float32))
case float64:
return fmt.Sprintf("%f", val.(float64))
case bool:
return strconv.FormatBool(val.(bool))
}
return val.(string)
}
// High level definition for a server instance being controlled by Wings.
type Server struct {
// Internal mutex used to block actions that need to occur sequentially, such as
// writing the configuration to the disk.
sync.RWMutex
// The unique identifier for the server that should be used when referencing
// it against the Panel API (and internally). This will be used when naming
// docker containers as well as in log output.
Uuid string `json:"uuid"`
Uuid string `json:"-"`
// Whether or not the server is in a suspended state. Suspended servers cannot
// be started or modified except in certain scenarios by an admin user.
Suspended bool `json:"suspended"`
// Maintains the configuration for the server. This is the data that gets returned by the Panel
// such as build settings and container images.
cfg Configuration
// The power state of the server.
State string `default:"offline" json:"state"`
// The command that should be used when booting up the server instance.
Invocation string `json:"invocation"`
// An array of environment variables that should be passed along to the running
// server process.
EnvVars EnvironmentVariables `json:"environment"`
Allocations Allocations `json:"allocations"`
Build BuildSettings `json:"build"`
CrashDetection CrashDetection `json:"crash_detection"`
Mounts []Mount `json:"mounts"`
Resources ResourceUsage `json:"resources"`
// The crash handler for this server instance.
crasher CrashHandler
resources ResourceUsage
Archiver Archiver `json:"-"`
Environment Environment `json:"-"`
Filesystem Filesystem `json:"-"`
Container struct {
// Defines the Docker image that will be used for this server
Image string `json:"image,omitempty"`
// If set to true, OOM killer will be disabled on the server's Docker container.
// If not present (nil) we will default to disabling it.
OomDisabled bool `default:"true" json:"oom_disabled"`
} `json:"container,omitempty"`
// Server cache used to store frequently requested information in memory and make
// certain long operations return faster. For example, FS disk space usage.
Cache *cache.Cache `json:"-"`
cache *cache.Cache
// Events emitted by the server instance.
emitter *EventBus
@@ -111,10 +54,6 @@ type Server struct {
// installation process, for example when a server is deleted from the panel while the
// installer process is still running.
installer InstallerDetails
// Internal mutex used to block actions that need to occur sequentially, such as
// writing the configuration to the disk.
sync.RWMutex
}
type InstallerDetails struct {
@@ -127,190 +66,9 @@ type InstallerDetails struct {
sem *semaphore.Weighted
}
// The build settings for a given server that impact docker container creation and
// resource limits for a server instance.
type BuildSettings struct {
// The total amount of memory in megabytes that this server is allowed to
// use on the host system.
MemoryLimit int64 `json:"memory_limit"`
// The amount of additional swap space to be provided to a container instance.
Swap int64 `json:"swap"`
// The relative weight for IO operations in a container. This is relative to other
// containers on the system and should be a value between 10 and 1000.
IoWeight uint16 `json:"io_weight"`
// The percentage of CPU that this instance is allowed to consume relative to
// the host. A value of 200% represents complete utilization of two cores. This
// should be a value between 1 and THREAD_COUNT * 100.
CpuLimit int64 `json:"cpu_limit"`
// The amount of disk space in megabytes that a server is allowed to use.
DiskSpace int64 `json:"disk_space"`
// Sets which CPU threads can be used by the docker instance.
Threads string `json:"threads"`
}
// Returns the UUID for the server instance.
func (s *Server) Id() string {
s.RLock()
defer s.RUnlock()
return s.Uuid
}
// Converts the CPU limit for a server build into a number that can be better understood
// by the Docker environment. If there is no limit set, return -1 which will indicate to
// Docker that it has unlimited CPU quota.
func (b *BuildSettings) ConvertedCpuLimit() int64 {
if b.CpuLimit == 0 {
return -1
}
return b.CpuLimit * 1000
}
// Set the hard limit for memory usage to be 5% more than the amount of memory assigned to
// the server. If the memory limit for the server is < 4G, use 10%, if less than 2G use
// 15%. This avoids unexpected crashes from processes like Java which run over the limit.
func (b *BuildSettings) MemoryOverheadMultiplier() float64 {
if b.MemoryLimit <= 2048 {
return 1.15
} else if b.MemoryLimit <= 4096 {
return 1.10
}
return 1.05
}
func (b *BuildSettings) BoundedMemoryLimit() int64 {
return int64(math.Round(float64(b.MemoryLimit) * b.MemoryOverheadMultiplier() * 1_000_000))
}
// Returns the amount of swap available as a total in bytes. This is returned as the amount
// of memory available to the server initially, PLUS the amount of additional swap to include
// which is the format used by Docker.
func (b *BuildSettings) ConvertedSwap() int64 {
if b.Swap < 0 {
return -1
}
return (b.Swap * 1_000_000) + b.BoundedMemoryLimit()
}
// Defines the allocations available for a given server. When using the Docker environment
// driver these correspond to mappings for the container that allow external connections.
type Allocations struct {
// Defines the default allocation that should be used for this server. This is
// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
// files or the startup arguments for a server.
DefaultMapping struct {
Ip string `json:"ip"`
Port int `json:"port"`
} `json:"default"`
// Mappings contains all of the ports that should be assigned to a given server
// attached to the IP they correspond to.
Mappings map[string][]int `json:"mappings"`
}
// Iterates over a given directory and loads all of the servers listed before returning
// them to the calling function.
func LoadDirectory() error {
// We could theoretically use a standard wait group here, however doing
// that introduces the potential to crash the program due to too many
// open files. This wouldn't happen on a small setup, but once the daemon is
// handling many servers you run that risk.
//
// For now just process 10 files at a time, that should be plenty fast to
// read and parse the YAML. We should probably make this configurable down
// the road to help big instances scale better.
wg := sizedwaitgroup.New(10)
configs, rerr, err := api.NewRequester().GetAllServerConfigurations()
if err != nil || rerr != nil {
if err != nil {
return errors.WithStack(err)
}
return errors.New(rerr.String())
}
states, err := getServerStates()
if err != nil {
return errors.WithStack(err)
}
servers = NewCollection(nil)
for uuid, data := range configs {
wg.Add()
go func(uuid string, data *api.ServerConfigurationResponse) {
defer wg.Done()
s, err := FromConfiguration(data)
if err != nil {
log.WithField("server", uuid).WithField("error", err).Error("failed to load server, skipping...")
return
}
if state, exists := states[s.Uuid]; exists {
s.SetState(state)
s.Log().WithField("state", s.GetState()).Debug("loaded server state from cache file")
}
servers.Add(s)
}(uuid, data)
}
// Wait until we've processed all of the configuration files in the directory
// before continuing.
wg.Wait()
return nil
}
// Initializes a server using a data byte array. This will be marshaled into the
// given struct using a YAML marshaler. This will also configure the given environment
// for a server.
func FromConfiguration(data *api.ServerConfigurationResponse) (*Server, error) {
s := new(Server)
if err := defaults.Set(s); err != nil {
return nil, err
}
if err := s.UpdateDataStructure(data.Settings, false); err != nil {
return nil, err
}
s.AddEventListeners()
// Right now we only support a Docker based environment, so I'm going to hard code
// this logic in. When we're ready to support other environment we'll need to make
// some modifications here obviously.
if err := NewDockerEnvironment(s); err != nil {
return nil, err
}
s.Cache = cache.New(time.Minute*10, time.Minute*15)
s.Archiver = Archiver{
Server: s,
}
s.Filesystem = Filesystem{
Configuration: &config.Get().System,
Server: s,
}
s.Resources = ResourceUsage{}
// Forces the configuration to be synced with the panel.
if err := s.SyncWithConfiguration(data); err != nil {
return nil, err
}
return s, nil
return s.Config().Uuid
}
// Returns all of the environment variables that should be assigned to a running
@@ -320,21 +78,21 @@ func (s *Server) GetEnvironmentVariables() []string {
var out = []string{
fmt.Sprintf("TZ=%s", zone),
fmt.Sprintf("STARTUP=%s", s.Invocation),
fmt.Sprintf("SERVER_MEMORY=%d", s.Build.MemoryLimit),
fmt.Sprintf("SERVER_IP=%s", s.Allocations.DefaultMapping.Ip),
fmt.Sprintf("SERVER_PORT=%d", s.Allocations.DefaultMapping.Port),
fmt.Sprintf("STARTUP=%s", s.Config().Invocation),
fmt.Sprintf("SERVER_MEMORY=%d", s.Build().MemoryLimit),
fmt.Sprintf("SERVER_IP=%s", s.Config().Allocations.DefaultMapping.Ip),
fmt.Sprintf("SERVER_PORT=%d", s.Config().Allocations.DefaultMapping.Port),
}
eloop:
for k := range s.EnvVars {
for k := range s.Config().EnvVars {
for _, e := range out {
if strings.HasPrefix(e, strings.ToUpper(k)) {
continue eloop
}
}
out = append(out, fmt.Sprintf("%s=%s", strings.ToUpper(k), s.EnvVars.Get(k)))
out = append(out, fmt.Sprintf("%s=%s", strings.ToUpper(k), s.Config().EnvVars.Get(k)))
}
return out
@@ -420,3 +178,8 @@ func (s *Server) HandlePowerAction(action PowerAction) error {
return errors.New("an invalid power action was provided")
}
}
// Checks if the server is marked as being suspended or not on the system.
func (s *Server) IsSuspended() bool {
return s.Config().Suspended
}