Completely re-work the server configuration to be separated out better
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@@ -208,7 +208,7 @@ func (fs *Filesystem) ParallelSafePath(paths []string) ([]string, error) {
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// Because determining the amount of space being used by a server is a taxing operation we
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// will load it all up into a cache and pull from that as long as the key is not expired.
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func (fs *Filesystem) HasSpaceAvailable() bool {
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space := fs.Server.Build.DiskSpace
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space := fs.Server.Build().DiskSpace
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size, err := fs.getCachedDiskUsage()
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if err != nil {
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@@ -217,9 +217,7 @@ func (fs *Filesystem) HasSpaceAvailable() bool {
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// Determine if their folder size, in bytes, is smaller than the amount of space they've
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// been allocated.
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fs.Server.Resources.Lock()
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fs.Server.Resources.Disk = size
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fs.Server.Resources.Unlock()
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fs.Server.Proc().SetDisk(size)
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// If space is -1 or 0 just return true, means they're allowed unlimited.
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//
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@@ -247,7 +245,7 @@ func (fs *Filesystem) getCachedDiskUsage() (int64, error) {
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fs.cacheDiskMu.Lock()
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defer fs.cacheDiskMu.Unlock()
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if x, exists := fs.Server.Cache.Get("disk_used"); exists {
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if x, exists := fs.Server.cache.Get("disk_used"); exists {
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return x.(int64), nil
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}
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@@ -260,7 +258,7 @@ func (fs *Filesystem) getCachedDiskUsage() (int64, error) {
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// Always cache the size, even if there is an error. We want to always return that value
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// so that we don't cause an endless loop of determining the disk size if there is a temporary
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// error encountered.
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fs.Server.Cache.Set("disk_used", size, time.Second*60)
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fs.Server.cache.Set("disk_used", size, time.Second*60)
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return size, err
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}
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