Completely re-work the server configuration to be separated out better
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@@ -4,18 +4,32 @@ import (
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"fmt"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/config"
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"sync"
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"time"
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)
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type CrashDetection struct {
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// If set to false, the system will not listen for crash detection events that
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// can indicate that the server stopped unexpectedly.
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Enabled bool `default:"true" json:"enabled" yaml:"enabled"`
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type CrashHandler struct {
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mu sync.RWMutex
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// Tracks the time of the last server crash event.
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lastCrash time.Time
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}
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// Returns the time of the last crash for this server instance.
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func (cd *CrashHandler) LastCrashTime() time.Time {
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cd.mu.RLock()
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defer cd.mu.RUnlock()
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return cd.lastCrash
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}
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// Sets the last crash time for a server.
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func (cd *CrashHandler) SetLastCrash(t time.Time) {
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cd.mu.Lock()
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cd.lastCrash = t
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cd.mu.Unlock()
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}
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// Looks at the environment exit state to determine if the process exited cleanly or
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// if it was the result of an event that we should try to recover from.
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//
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@@ -30,8 +44,8 @@ func (s *Server) handleServerCrash() error {
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// No point in doing anything here if the server isn't currently offline, there
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// is no reason to do a crash detection event. If the server crash detection is
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// disabled we want to skip anything after this as well.
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if s.GetState() != ProcessOfflineState || !s.CrashDetection.Enabled {
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if !s.CrashDetection.Enabled {
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if s.GetState() != ProcessOfflineState || !s.Config().CrashDetectionEnabled {
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if !s.Config().CrashDetectionEnabled {
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s.Log().Debug("server triggered crash detection but handler is disabled for server process")
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s.PublishConsoleOutputFromDaemon("Server detected as crashed; crash detection is disabled for this instance.")
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@@ -57,7 +71,7 @@ func (s *Server) handleServerCrash() error {
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s.PublishConsoleOutputFromDaemon(fmt.Sprintf("Exit code: %d", exitCode))
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s.PublishConsoleOutputFromDaemon(fmt.Sprintf("Out of memory: %t", oomKilled))
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c := s.CrashDetection.lastCrash
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c := s.crasher.LastCrashTime()
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// If the last crash time was within the last 60 seconds we do not want to perform
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// an automatic reboot of the process. Return an error that can be handled.
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if !c.IsZero() && c.Add(time.Second * 60).After(time.Now()) {
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@@ -66,7 +80,7 @@ func (s *Server) handleServerCrash() error {
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return &crashTooFrequent{}
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}
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s.CrashDetection.lastCrash = time.Now()
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s.crasher.SetLastCrash(time.Now())
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return s.Environment.Start()
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}
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