Use the request context for cancelation, not a background context
This also fixes an improperly written server deletion listener to look at the correct context cancelation. Theoretically this should help address the issues in pterodactyl/panel#3596 but I'm not really sure how that happens, and theres no steps for reproduction.
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@@ -12,6 +12,14 @@ import (
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"github.com/pterodactyl/wings/router/websocket"
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)
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var expectedCloseCodes = []int{
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ws.CloseGoingAway,
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ws.CloseAbnormalClosure,
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ws.CloseNormalClosure,
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ws.CloseNoStatusReceived,
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ws.CloseServiceRestart,
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}
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// Upgrades a connection to a websocket and passes events along between.
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func getServerWebsocket(c *gin.Context) {
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manager := middleware.ExtractManager(c)
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@@ -24,8 +32,10 @@ func getServerWebsocket(c *gin.Context) {
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defer handler.Connection.Close()
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// Create a context that can be canceled when the user disconnects from this
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// socket that will also cancel listeners running in separate threads.
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ctx, cancel := context.WithCancel(context.Background())
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// socket that will also cancel listeners running in separate threads. If the
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// connection itself is terminated listeners using this context will also be
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// closed.
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ctx, cancel := context.WithCancel(c.Request.Context())
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defer cancel()
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// Track this open connection on the server so that we can close them all programmatically
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@@ -33,22 +43,19 @@ func getServerWebsocket(c *gin.Context) {
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s.Websockets().Push(handler.Uuid(), &cancel)
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defer s.Websockets().Remove(handler.Uuid())
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// Listen for the context being canceled and then close the websocket connection. This normally
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// just happens because you're disconnecting from the socket in the browser, however in some
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// cases we close the connections programmatically (e.g. deleting the server) and need to send
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// a close message to the websocket so it disconnects.
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go func(ctx context.Context, c *ws.Conn) {
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ListenerLoop:
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for {
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select {
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case <-ctx.Done():
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handler.Connection.WriteControl(ws.CloseMessage, ws.FormatCloseMessage(ws.CloseGoingAway, "server deleted"), time.Now().Add(time.Second*5))
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// A break right here without defining the specific loop would only break the select
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// and not actually break the for loop, thus causing this routine to stick around forever.
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break ListenerLoop
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}
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// If the server is deleted we need to send a close message to the connected client
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// so that they disconnect since there will be no more events sent along. Listen for
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// the request context being closed to break this loop, otherwise this routine will
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// be left hanging in the background.
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go func() {
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select {
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case <-ctx.Done():
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break
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case <-s.Context().Done():
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handler.Connection.WriteControl(ws.CloseMessage, ws.FormatCloseMessage(ws.CloseGoingAway, "server deleted"), time.Now().Add(time.Second*5))
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break
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}
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}(ctx, handler.Connection)
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}()
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go handler.ListenForServerEvents(ctx)
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go handler.ListenForExpiration(ctx)
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@@ -58,14 +65,7 @@ func getServerWebsocket(c *gin.Context) {
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_, p, err := handler.Connection.ReadMessage()
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if err != nil {
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if !ws.IsCloseError(
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err,
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ws.CloseNormalClosure,
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ws.CloseGoingAway,
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ws.CloseNoStatusReceived,
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ws.CloseServiceRestart,
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ws.CloseAbnormalClosure,
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) {
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if ws.IsUnexpectedCloseError(err, expectedCloseCodes...) {
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s.Log().WithField("error", err).Warn("error handling websocket message for server")
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}
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break
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